A sandbox game of creation and survival. You're stranded on a strange planet with nothing but a few tools and your imagination. Planet Nomads is an open-world sandbox game that begins with you crash-landing on an unknown exotic planet full of secrets waiting to be discovered.
If you want to contribute to this page, which is a work in progress, in the console type 'help' to see the list of commands, then to see a description and parameter of a command, type 'help [command-name]', and put the corresponding details into the list.
Play a game, save and remember the slot number. In the 'X: Project Nomads Run save' directory you will find your savegames. Open the file named slotx.n in notepad (where x is the slotnumber). There are a number of things you can edit: Find the following lines:.setmaxartefacts x. Welcome to the Cheat Happens Trainer Request System. We use this system to determine which games receive new trainers. Each game will have a credit goal assigned based on the number of unspent credits in the system, game popularity, difficulty in training and history of updates from the game developer.
This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). For a QWERTY keyboard, the key is `. Else, try pressing Shift + Alt + C if none of the above worked. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.
If you need to know IDs, use the debugtooltip
command.
Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.
Command | Effect | Parameters | Example |
---|---|---|---|
activate_all_traditions | Activates all Traditions | None | activate_all_traditions |
activate_ascension_perk | Activates the specified Ascension Perk, pressing tab reveals the names | [name] | activate_ascension_perk ap_mind_over_matter |
activate_tradition | Activates the specified Tradition, pressing tab reveals the names | [tradition id] | activate_tradition tr_prosperity_sct |
add_anomaly | Adds an anomaly to the selected planet | [anomaly category name] | add_anomaly life_asteroid_category |
add_opinion | Increases the [source] empire's Opinion of the [target] empire by [amount], default 40 | [source] [target] [amount] | add_opinion 1 0 100 |
add_relic | Grants the [relic id] relic, writing all instead of the ID grants all relics | [relic id] | add_relic r_unbidden_warlock |
add_ship | Creates a fleet with one ship of [design name], pressing tab reveals the names | [design name] | add_ship Avatar |
add_trait_leader | Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class | [leader id] [trait id] | add_trait_leader 1 leader_trait_gale_speed |
add_trait_species | Adds [trait id] to [species id] | [species id] [trait id] | add_trait_species 5 intelligent |
ai | Toggles the AI on or off | None | ai |
alloys | Adds [amount] of Alloys, default 5000 | [amount] | alloys 500 |
branchoffice | Take ownership of a planet branch office | None | branchoffice |
build_pops | Adds [amount] of robot pops to the selected planet, default 1 | [amount] | build_pops 5 |
cash | Adds [amount] of Energy Credits, defaults 5000 | [amount] | cash 500 |
colonize | Starts the colonization process of the selected planet using a copy of the pop with the ID given. | [colonizer pop id] | colonize 1 |
create_megastructure | Creates a Megastructure in the current system, pressing tab reveals the IDs | [megastructure id] | create_megastructure think_tank_1 |
create_navy | Creates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100% | [amount] | create_navy 0.5 |
debug_nomen | AI empires always refuse player proposals | None | debug_nomen |
debug_yesmen | AI empires always agree to player proposals | None | debug_yesmen |
effect add_building = | Adds [building id] to the selected celestial body | [building id] | effect add_building = building_fe_dome |
effect add_deposit = | Adds [deposit id] to the selected celestial body | [deposit id] | effect add_deposit = d_arid_highlands |
effect shift_ethic = | Shifts the player empire's ethics to [ethic id] | [ethic id] | effect shift_ethic = ethic_fanatic_spiritualist |
engineering | Adds [amount] of Engineering tech points, default 5000 | [amount] | engineering 500 |
finish_research | Finishes all active research | None | finish_research |
finish_special_projects | Finishes all special projects | None | finish_special_projects |
finish_terraform | Finishes all terraforming processes | None | finish_special_projects |
food | Adds [amount] of Food, default 5000 | [amount] | food 500 |
force_integrate | Integrates [country_id] empire into the player's empire | [country_id] | force_integrate 5 |
free_government | Toggles allowing player to change governments without the time limit | None | free_government |
free_policies | Toggles allowing player to change policies without restriction, including policies previously disabled | None | free_policies |
grow_pops | Adds [amount] of growing pops to selected planet, default 1 | [amount] | grow_pops 10 |
instant_build | Toggles instantly finishing constructions and upgrades WARNING: This also applies to enemy AI so only used while paused | none | instant_build |
intel | Gives sight of the entire galaxy and disables first contact while active | None | intel |
influence | Adds [amount] of Influence, default 5000 | [amount] | influence 500 |
invincible | Player ships will not take damage | None | invincible |
max_resources | Fills all resource storages | None | max_resources |
minerals | Adds [amount] of Minerals, default 5000 | [amount] | minerals 500 |
minor_artifacts | Adds [amount] of Minor Artifacts, default 10000 | [amount] | minor_artifacts 5 |
observe | Switches to observer mode, use the play command to revert control WARNING: If the game is unpaused in observer mode the AI will take control of the player empire | None | observe |
own | Take ownership and control of the specified fleet, starbase or planet | None | own |
physics | Adds [amount] of Physics tech points, default 5000 | [amount] | physics 500 |
populate | Fills all Housing on selected planet with pops WARNING: May crash the game (Version 2.3.0 & 2.3.1) | None | populate |
planet_class | Changes the selected planets's class to [planet class name] | [planet class name] | planet_class pc_arid |
planet_happiness | Adds a modifier with [amount] Happiness to the selected planet, default 100 | [amount] | planet_happiness 25 |
planet_size | Changes the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards | [size] | planet_size 30 |
remove_trait_leader | Removes [trait id] from [leader id]. | [leader id] [trait id or index] | remove_trait_leader 1 leader_trait_gale_speed |
remove_trait_species | Removes [trait id] from [species id] | [species id] [trait id] | remove_trait_species 5 intelligent |
research_all_technologies | Instantly researches all non-repeatable technologies. Add 1 for creature and crisis techs too. Add a second number for repeatable technologies. | Boolean | research_all_technologies 1 4 |
research_technology | Instantly research [technology id] | [technology id] | research_technology tech_titans |
resource | Adds [amount] of [resource], default 5000 | [amount] [resource] | resource consumer_goods 1000 |
skills | Adds [amount] of skill levels to every leader under player control, default 1 | [amount] | skills 10 |
society | Adds [amount] of Society tech points, default 5000 | [amount] | society 500 |
survey | Surveys all planets, requires at least one science ship | None | survey |
play | Switches control to empire [country ID] | [country ID] | play 2 |
unity | Adds [amount] of Unity, default 500 | [amount] | unity 5000 |
unlock_edicts | Unlocks all edicts | None | unlock_edicts |
Testing commands are regularly used for developer, beta tester or modder testing.
Command | Description | Parameters | Example |
---|---|---|---|
3dstats | Toggles 3D Stats (FPS and render time) | None | 3dstats |
achievement_status | Print achievement status | None | achievement_status |
add_ethic_pop | Add ethic to a pop | [Pop ID] [Ethic Key] | add_ethic_pop purged ethic_fanatic_authoritarian |
advanced_galaxy | Simulates a game in year 2400 (every default empire gains colonies, technologies and fleets) | none | advanced_galaxy |
ai_anomalies | Toggles whether human empires get ai-only anomalies | None | ai_anomalies |
alienfx | Attempt to change computer lights with Alien FX | None | alienfx |
ambient_object | Spawns an ambient object of the specified type. | [type] | ambient_object medium_debris_02_object |
attackallfleets | Makes all player fleets target all other fleets | None | attackallfleets |
audio.playeffect | Play the sound effect with the given name | None | TODO |
audio.setactivegroup | Sets the active audio group | None | TODO |
audio.testeffectweights | Test the random distribution of the weighs for a sound effect | None | TODO |
berserk_ai | AI aggression set to 10 | None | berserk_ai |
blend_post_effect | Blends to a new post effect setting | [nSetting] [vTime] [nMode] | TODO |
borders | Calculates map borders | None | borders |
casusbelli | Add a Casus Belli against the given target empire | [casus belli key] [country id] | casusbelli cb_subjugation 2 |
check_save | Check save and load persistence | None | check_save |
clear_debug_lines | Clears any persistent debug lines | None | clear_debug_lines |
clear_debug_strings | Clears any persistent debug strings | None | clear_debug_strings |
clearflag | Clears an event flag on a specific target | [type] [flag] [target id] | clearflag global prethoryn_invasion_happened |
collision | Shows collision boxes and circles | None | collision |
communications | Enable/disable communication with the target empire, leave with no arguments for all | [target country id] | communications 1 |
contact | Enables contact with all empires | None | contact |
control | Used to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly. | [planet id] | control 50 |
copy_pop | Copies a pop to the selected planet using the id of a single pop. | [pop id] | copy_pop 1247 |
crash | Crash the game | None | crash |
damage | Selected ship takes x damage | <Select Ship> | damage 50 |
debug_achievements | TODO | None | TODO |
debug_achievements_clear | TODO | None | TODO |
debuglines | Toggles debug lines on/off | None | debuglines |
debugtexture | Debug drawer for textures | [texture name] [transparency] [alpha channel] | debugtexture name 0,5 alpha |
debugtooltip | Reveals debug info in tooltips such as pop ID for pops, and planet ID for planets. | None | tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1) |
deltat | Scales Delta Time with given value | [delta_t] [scale value] | TODO |
democratic_election | Start a democratic ruler election | None | TODO |
deposits | Shows stats for deposits | None | deposits |
effect | Executes an effect script. | None | effect crystal_hit_effect |
effect remove_megastructure | Removes a megastructure | None | <Select Megastructure> effect remove_megastructure = this |
election | Starts a ruler election. | None | election |
error | Show errors in log | None | error |
event | Executes an event | [event id] [target id] | event story.5 |
eventscopes | Prints the scope trees of current events | None | <Event open> eventscopes |
eventstats | Show event statistics. | None | eventstats |
factions.showallfactions | Prints all factions and information on them. | None | factions.showallfactions |
factions.showattraction | Prints attraction levels for every faction. | None | factions.showattraction |
factions.spawnall | Spawns all possible factions. They will disappear immediately if 10 years haven't passed. | None | factions.spawnall |
fast_forward | Fast forward a set amount of days | [amount of days] [observer] | fast_forward 100 |
filewatcher | Toggles filewatcher | None | filewatcher |
ftl | Enable/Disable unlimited FTL | None | ftl |
fullscreen | Toggles fullscreen | None | fullscreen |
game_over | Executes the specified type of Game Over | [victory type index] | game_over 0 |
gfxculture | Sets graphical culture for player empire, pressing tab reveals the culture keys | [culture key] | gfxculture mammalian_01 |
goto | Moves camera to position | [x] [y] | goto 10 10 |
guibounds | Displays the bounds of GUI elements | None | guibounds ` |
hdr | Toggles HDR | None | hdr |
help | Prints the help documentation for a command. | [command name] | help human_ai |
helphelp | No help for you! | None | helphelp |
hsv | Converts RGB to HSV | None | hsv 25 25 25 |
human_ai | Toggles AI for Human countries | None | human_ai |
info | Toggles Debug info. | None | info |
kill_country | Kills the current empire. | None | kill_country |
kill_leader | Kills specified leader. | [leader id] | kill_leader ? |
kill_pop | Kills current population | [pop id] | kill_pop 745 |
kill_ruler | Kills current ruler. | None | Kills current ruler. |
lockcamera | Lock's the camera to the current position. | [debug_lockcamera, lockcamera] | lockcamera |
map_names | Regenerates map names. | None | map_names |
mature_galaxy | Simulates a 100 years old galaxy. | None | mature_galaxy |
memtest | Used to test for memory leakage with certain functions. | [iterations] | memtest 1 |
message | Shows every message type on the top bar. | None | message |
nogui | Toggles GUI on/off | None | nogui |
nomouse | Toggles mouse scrollwheel onoff | None | nomouse |
overnight | Sets the game up for an overnight session | [ticks per turn] | overnight 2 |
particle | Toggles particle debug info. | None | particle crystal_hit_effect |
particle.miplevels | TODO | None | TODO |
particle.useringbuffer | TODO | None | TODO |
particle.wireframe | TODO | None | TODO |
particle_editor | Spawns a particle editor. | None | particle_editor |
path | Finds path between stars. | [from index] [to index] | path 0 1 |
peace_on_player | Targeted country offers peace on player. | [country id] | peace_on_player 05 |
planets | Lists every type of planet and the amount of each. | None | planets |
pp | Gives the player minerals | [amount] | pp 1000 |
production | Dumps some debug info about production | None | production |
random_ruler | Replace ruler with a new random ruler. | None | random_ruler |
rebuild_sectors | Rebuilds sector boundaries | None | rebuild_sectors |
recalc_fleet_presence | Recalculates fleet presence cache, useful if loading old saves. | None | recalc_fleet_presence |
regenerate_border_colors | Regenerates border colors for empires with the same primary color | None | regenerate_border_colors |
reload | Reloads assets | [file name] | reload main.gui |
reload_galaxy | Starts a new game | None | reload_galaxy |
reload_graphical_map | Reloads the graphical map | None | reload_graphical_map |
reloadfx | Reloads the shader | [arguments: map/mapname/postfx or *.fx filename] | reloadfx arrow |
remove_ethic_pop | Removes an ethic from a target pop. | [pop id] [ethic key] | remove_ethic_pop ? ethic_xenophobe |
remove_notification | Removes all notifications belonging to the player | [amount] | remove_notification 1 |
rendertype | Prints the current` rendering type. | None | rendertype |
resources | Show stats for resources | None | resources |
reverse_diplo | Sends a diplomatic command from the target to the player. | [diplo] [id] | reverse_diplo action_invite_to_alliance 01 |
run | Runs the specified file with list of commands. File should be placed in the root Stellaris folder in your My Documents. File must be called '[insert file name here]' without the brackets. The file should be in the INI extension. | None | run group_commands.ini |
scaling | Enables/disable scaling of models. | None | scaling |
smooth | Toggle framesmoothing | None | smooth |
spawnentity | Spawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files. | [entity name] | spawnentity test_object_entity |
srgb | Toggles RBG color mode | None | srgb |
surrender | Surrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country. | [country id] [war id] | List all wars for country with country_id = 5 along with their war_ids: surrender 5. Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975. |
switchlanguage | Reload localization files and switches language | None | switchlanguage l_english |
techupdate | Re-generates the tech tree of the player | None | techupdate |
techweights | Prints weights for the tech tree of the player | [tech area] | techweights phy |
test_achievement | Used to test an achievement trigger | [achievement] | test_achievement achievement_colonize |
threading.taskthreadscount | Returns the number of CPU threads used | None | threading.taskthreadscount |
ticks_per_turn | Controls the number of ticks per turn | [amount of ticks] | ticks_per_turn 10 |
time | Returns the local system time | None | time |
trigger | Tests a trigger script (*.txt) when placed in the Paradox InteractiveStellaris folder | [trigger script] | trigger test_trigger |
trigger_docs | Prints docs for triggers and effects | None | trigger_docs |
trigger_file | Tests the trigger script, and crashes the game | None | trigger_file |
version | Copies game version to clipboard | None | version |
volume | Modifies music volume | [volume delta] | volume 20 |
war | The first country declares war on the second with the given wargoal | [attacker country id] [defender country id] [war goal] | war 2 4 wg_independence |
warexhaustion | Adds the given war exhaustion for all of an empire's active wars | [amount] | warexhaustion 75 |
window | Opens an GUI window element | [arguments open/close] [window gui name] | window open advisor_window |
wireframe | Toggles forced wireframe on/off | None | wireframe |
Command | Description | Parameters | Example |
---|---|---|---|
alerts.showall | Toggles displaying all UI alerts | None | tweakergui alerts.showall |
draw.asteroids | Toggles rendering of asteroid belts. | None | tweakergui draw.asteroids |
draw.background | Toggles rendering of the background space texture. | None | tweakergui draw.background |
draw.borders | Toggles rendering of border colors and empire icons. | None | tweakergui draw.borders |
draw.center | Toggles rendering of the galaxy center glow. | None | tweakergui draw.center |
draw.clusters | Toggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters. | None | tweakergui draw.clusters |
draw.combatdebuglines | Toggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat. | None | tweakergui draw.combatdebuglines |
draw.dust | Toggles rendering of the galaxy dust. | None | tweakergui draw.dust |
draw.greenscreen | Toggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines. | None | tweakergui draw.greenscreen |
draw.hyperlanes | Toggles rendering of hyperlanes. | None | tweakergui draw.hyperlanes |
draw.names | Toggles rendering of empire and nebula names on the galaxy map. | None | tweakergui draw.names |
draw.navigationarrows | Toggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence) | None | tweakergui draw.navigationarrows |
draw.nebula | Toggles rendering of nebulas on the galaxy map. | None | tweakergui draw.nebula |
draw.neighbors | Toggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system. | None | tweakergui draw.neighbors |
draw.objects | Toggles rendering of stars, ships, stations, planets and arrows towards neighboring systems. | None | tweakergui draw.objects |
draw.pathtosystem | Displays a slider with default value -1. When a ship is selected a path will be rendered from the ship's system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says 'X Days', but seems to be 10x the amount of ingame days needed. (Possibly game ticks) | None | tweakergui draw.pathtosystem |
draw.sensor | Toggles the green dashed circle (i.e. sensor range) around ships and owned systems. | None | tweakergui draw.sensor |
draw.shipintersection | ? | None | tweakergui draw.shipintersection |
draw.stars | Toggles rendering of stars and black holes on the galaxy map. | None | tweakergui draw.stars |
draw.systeminit | Toggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc. | None | tweakergui draw.systeminit |
draw.systemlines | Toggles rendering of systems planetary orbits, warp bounds and outer bounds. | None | tweakergui draw.systemlines |
draw.tigrid | Toggles rendering of yellow grid in galaxy map. Use unknown. | None | tweakergui draw.tigrid |
draw.trails | Toggles rendering of ships engine trails. | None | tweakergui draw.trails |
draw.weaponlocators | Draws weapon locators. | None | tweakergui draw.weaponlocators |
enable.ai | Enables AI. | None | tweakergui enable.ai |
enable.asserts | Enables asserts. | None | tweakergui enable.asserts |
enable.framesmoothing | Enables frame smoothing. | None | tweakergui enable.framesmoothing |
endscreen | Displays the endscreen. | None | tweakergui endscreen |
entity.names | Displays entity names. | None | tweakergui entity.names |
entity.recursiveboundingvolumes | Displays recursive bounding volumes. | None | tweakergui entity.recursiveboundingvolumes |
gui.wireframe | Displays the wireframe of the GUI. | None | tweakergui gui.wireframe |
ignore_truce | Wars can be declared during truces | Toggle on and off. | tweakergui ignore_truce |
instant_anomaly_research | Anomalies are researched instantly | Toggle on and off. | tweakergui instant_anomaly_research |
instant_colony | Colony ships will no longer take time to settle. | Toggle on and off. | tweakergui instant_colony |
instant_move | Ships will teleport instantly to right click cursor. | Toggle on and off. | tweakergui instant_move |
instant_survey | Planets are surveyed instantly | Toggle on and off. | tweakergui instant_survey |
maxfps | Limits the maximum FPS. Defaults to no limit (0). | None | tweakergui maxfps |
mesh.miplevels | ? | None | tweakergui mesh.miplevels |
mesh.names | Displays the names of the .mesh file used for each model. | tweakergui mesh.names | |
mesh.texturenames | Displays the folder/filename of textures used for each model. | None | tweakergui mesh.texturenames |
mesh.wireframe | Toggles the wireframe for models. | None | tweakergui mesh.wireframe |
missilegfx.extratimepertick | ? | None | tweakergui missilegfx.extratimepertick |
missilegfx.slowdownradius | ? | None | tweakergui missilegfx.slowdownradius |
music.fade | ? | None | tweakergui music.fade |
music.next | ? | None | tweakergui music.next |
no_resources | ? | None | tweakergui no_resources |
normals | Displays normalisation points on each mode. | None | tweakergui normals |
pathfindcache | ? | None | tweakergui pathfindcache |
pop_happiness | Forces pop happiness to specific level. | None | tweakergui pop_happiness |
popfactionlogs | ? | None | tweakergui popfactionlogs |
portraits | ? | None | tweakergui portraits |
portraits.poplevel | ? | None | tweakergui portraits.poplevel |
terraincognita | Used to reveal all uncharted space. | None | tweakergui terraincognita |
Command | Description | Parameters | Example |
---|---|---|---|
applicationutils.update | REMOVED | None | |
audio.compressor | REMOVED | None | |
audio.debug | REMOVED | None | |
bombardeffecttest | REMOVED | None | |
borders.tooltip | REMOVED | None | |
borders.updatewheneverpossible | REMOVED | None | |
borders.usemesh | REMOVED | None | |
camera.searchforcombat | REMOVED | None | |
combat.allowcollisionstrafe | REMOVED | None | |
combat.collision | REMOVED | None | |
console_history | REMOVED | [None | |
createstratdata | REMOVED | None | |
shield.contantsize | REMOVED | None | |
shield.entity | REMOVED | None | |
shield.spam | REMOVED | None | |
ships.merge | REMOVED | None | |
ships.nlips | REMOVED | None | |
simulatedlag | REMOVED | None | |
ti | REMOVED | None | |
ti_paint | REMOVED | None | |
topbarresourcesperframe | REMOVED | None | |
update.animations | REMOVED | None | |
update.particles | REMOVED | None |
Used with the effect add_deposit = command combination to add Deposits to uncolonizable celestial body.
It should be noted that the game will not add mining deposits (left) to planets with research deposits (right) and vice versa because they require different stations to be exploited.
Resource | ID for deposits | Deposit range |
---|---|---|
Energy | d_energy_1 | Between 1 and 10 |
Minerals | d_minerals_1 | Between 1 and 10 |
Trade Value | d_trade_value_1 | Between 1 and 10 |
Alloys | d_alloys_1 | Between 1 and 5 |
Exotic Gases | d_exotic_gases_1 | Between 1 and 5 |
Rare Crystals | d_rare_crystals_1 | Between 1 and 5 |
Volatile motes | d_volatile_motes_1 | Between 1 and 5 |
Zro | d_zro_deposit_1 | Between 1 and 5 |
Living Metal | d_living_metal_deposit | |
Nanites | d_nanites_deposit |
Resource | ID for deposits | Deposit range |
---|---|---|
Engineering | d_engineering_1 | Between 1 and 10 |
Physics | d_physics_1 | Between 1 and 10 |
Society | d_society_1 | Between 1 and 10 |
Dark Matter | d_dark_matter_deposit_1 | Between 1 and 3 |
Unity | d_vast_unity_deposit |
Used with the planet_class command to change planet class.
Class | ID |
---|---|
Alpine | pc_alpine |
Arctic | pc_arctic |
Arid | pc_arid |
Continental | pc_continental |
Desert | pc_desert |
Ocean | pc_ocean |
Savannah | pc_savannah |
Tropical | pc_tropical |
Tundra | pc_tundra |
Tomb | pc_nuked |
Gaia | pc_gaia |
Relic | pc_relic |
Ecumenopolis | pc_city |
Machine | pc_machine |
Hive | pc_hive |
Orbital Habitat | pc_habitat (always mammalian appearance) |
Ringworld (Habitable) | pc_ringworld_habitable |
Class | ID |
---|---|
AI | pc_ai |
Asteroid | pc_asteroid |
Crystalline Asteroid | pc_rare_crystal_asteroid |
Ice Asteroid | pc_ice_asteroid |
Barren | pc_barren |
Barren (Cold) | pc_barren_cold |
Broken | pc_broken |
Cracked | pc_egg_cracked |
Frozen | pc_frozen |
Gas Giant | pc_gas_giant |
Molten | pc_molten |
Nanite | pc_gray_goo |
Shattered | pc_shattered (also plays cracking animation) |
Shielded | pc_shielded |
Shrouded | pc_shrouded |
Toxic | pc_toxic |
Ringworld (Habitable Damaged) | pc_ringworld_habitable_damaged |
Ringworld (Seam) | pc_ringworld_seam |
Ringworld (Seam Damaged) | pc_ringworld_seam_damaged |
Ringworld (Tech) | pc_ringworld_tech |
Ringworld (Tech Damaged) | pc_ringworld_tech_damaged |
Class | ID |
---|---|
Class B Star | pc_b_star |
Class A Star | pc_a_star |
Class F Star | pc_f_star |
Class G Star | pc_g_star |
Class K Star | pc_k_star |
Class M Star | pc_m_star |
Class M Red Giant | pc_m_giant_star |
Class T Brown Dwarf | pc_t_star |
Black Hole | pc_black_hole |
Neutron Star | pc_neutron_star |
Pulsar | pc_pulsar |
Used with the effect add_deposit = command combination to add Planetary Features.
Name | ID |
---|---|
Arid Highlands | d_arid_highlands |
Betharian Fields | d_betharian_deposit |
Black Soil | d_black_soil |
Boggy Fens | d_boggy_fens |
Bountiful Plains | d_bountiful_plains |
Bubbling Swamp | d_bubbling_swamp |
Crystal Forest | d_crystal_forest |
Crystal Reef | d_crystal_reef |
Crystalline Caverns | d_crystalline_caverns |
Dust Caverns | d_dust_caverns |
Dust Desert | d_dust_desert |
Fair Tundra | d_forgiving_tundra |
Fertile Lands | d_fertile_lands |
Frozen Gas Lake | d_frozen_gas_lake |
Fuming Bog | d_fuming_bog |
Fungal Caves | d_fungal_caves |
Fungal Forest | d_fungal_forest |
Geothermal Vents | d_geothermal_vent |
Great River | d_great_river |
Green Hills | d_green_hills |
Hot Springs | d_hot_springs |
Isolated Valley | d_alien_pets_deposit |
Junk Canals | d_junk_canals |
Junk Hollows | d_junk_hollows |
Junk Wastes | d_junk_wastes |
Lichen Fields | d_lichen_fields |
Lush Jungle | d_lush_jungle |
Marvelous Oasis | d_marvelous_oasis |
Metal Boneyards | d_metal_boneyard |
Mineral Fields | d_mineral_fields |
Nutritious Mudlands | d_nutritious_mudland |
Ore-Rich Caverns | d_ore_rich_caverns |
Ore-Veined Cliffs | d_veiny_cliffs |
Organic Landfills | d_organic_landfill |
Prosperous Mesa | d_prosperous_mesa |
Rich Mountain | d_rich_mountain |
Rugged Woods | d_rugged_woods |
Rushing Waterfall | d_rushing_waterfalls |
Searing Desert | d_searing_desert |
Submerged Ore Veins | d_submerged_ore_veins |
Teeming Reef | d_teeming_reef |
Tempestuous Mountain | d_tempestous_mountain |
Tropical Island | d_tropical_island |
Underwater Vents | d_underwater_vent |
Name | ID |
---|---|
Abandoned Primitive Homesteads | d_abandoned_primitive_homesteads |
Ancient Battlefield | d_ancient_battlefield |
Ancient Bombardment Craters | d_ancient_bombardment_craters |
Ancient Mining Site | d_ancient_mining_site |
Ancient One | d_ancient_one |
Ancient Particle Accelerator | d_ancient_particle_accelerator |
Central Spire | d_central_spire |
Cryonic Clones Monument | d_cryonic_clones |
Dense Ruins | d_relic_dense_ruins |
Dragonslayer Monument | d_dragon_monument |
Flooded Mounds | d_flooded_mounds |
Former Relic World | d_former_relic_world |
Harvester Fields | d_harvester_fields |
Hyperfertile Valley | d_hyperfertile_valley |
Impact Crater | d_impact_crater |
Industrial Sector | d_industrial_sector |
Irradiated Ruins | d_irradiated_ruins |
Loop-Plowed Farm | d_worm_farm |
Migrating Forests Reserve | d_migrating_forest_reserve |
Mutant Landfill | d_mutant_landfill |
Numa's Breath | d_numas_breath |
Odd Factory | d_odd_factory |
Portal Research Area | d_portal_research_zone |
Processing Pens | d_processing_pens |
Savage Wildlands | d_savage_wildlands |
Spiral-Hewn Mine | d_worm_mine |
Stellar Devourer Trophy | d_stellarite_trophy |
Subterranean Contact Zone | d_underground_contact_zone |
Subterranean Farming Caverns | d_underground_farm |
Subterranean Generator Areas | d_underground_generator |
Subterranean Mining Sites | d_underground_mine |
Toy Factory Complex | d_toy_factory_complex |
Underground Vault | d_underground_vault |
Wetware Computer | d_wetware_computer |
Zone A | d_the_zone |
Name | ID |
---|---|
BosWash Metropolitan Axis | d_boswash_metropolitan_axis |
Delhi Sprawl | d_delhi_sprawl |
Great Albertan Crater | d_great_albertan_crater |
Mauritanian Security Zone | d_mauritanian_security_zone |
Mesopotamian Urban Corridor | d_mesopotamian_urban_corridor |
Pacific Algae Tracts | d_pacific_algae_tracts |
Pearl River Agglomerate | d_pearl_river_agglomerate |
Saharan Irrigation Project | d_saharan_irrigation_project |
Scandinavian Reclamation Sector | d_scandinavian_reclamation_sector |
Valley of Zanaam | d_valley_of_zanaam |
Used with the effect add_modifier = { modifier = command combination to add modifiers to planets. Example: effect add_modifier = { modifier = carbon_world }
Used with the effect remove_modifier = { modifier = command combination to remove modifiers from planets. Example: effect remove_modifier = { modifier = carbon_world }
A planet must be selected beforehand, otherwise the modifier will be added an empire modifier.
Modifier | ID |
---|---|
Atmospheric Aphrodisiac | atmospheric_aphrodisiac |
Asteroid Belt | asteroid_belt |
Carbon World | carbon_world |
Extensive Moon System | extensive_moon_system |
Exceptional Quality Minerals | ultra_rich |
High Quality Minerals | mineral_rich |
Lush | lush_planet |
Natural Beauty | natural_beauty |
Strong Magnetic Field | strong_magnetic_field |
Titanic Life | titanic_life |
Paridayda | paradise_planet |
Modifier | ID |
---|---|
Atmospheric Hallucinogen | atmospheric_hallucinogen |
Asteroid Impacts | asteroid_impacts |
Hazardous Weather | hazardous_weather |
Hostile Fauna | dangerous_wildlife |
High Gravity | high_gravity |
Low Gravity | low_gravity |
Wild Storms | wild_storms |
Dead god | dead_god_planet |
Modifier | ID |
---|---|
Bleak | bleak_planet |
Irradiated | irradiated_planet |
Poor Quality Minerals | mineral_poor |
Tidal Locked | tidal_locked |
Unstable Tectonics | unstable_tectonics |
Weak Magnetic Field | weak_magnetic_field |
Holy World | holy_planet |
Used with the effect add_modifier = { modifier = command combination to add modifiers to the empire. Example: effect add_modifier = { modifier = crystal_focus }
It should be noted that adding Covenant: End of the Cycle this way does not trigger The Reckoning.
Modifier | ID |
---|---|
Cloud Destroyer | cloud_hunting_buff |
Drone Destroyer | drone_hunting_buff |
Amoeba Hunter | amoeba_hunting_buff |
Crystal Hunter | crystal_hunting_buff |
Crystal Focus | crystal_focus |
Drone Mining Techniques | drone_mining_techniques |
Flagellating Movement | flagellating_movement |
Void Loops | void_loops |
Sentinel Data | sentinel_data |
Technology of the Divine | technosphere_praising |
The Singularity Procesor | infinity_calculations |
The Mirror of knowledge | black_hole_pantagruel_research |
Innoculated Population | machine_empire_health_boost |
Improved Code Standards | machine_empire_code_improvements |
Mineral Mapping | mineral_mapping |
Ageless | ageless |
Modifier | ID |
---|---|
Covenant: Composer of Strands | covenant_composer_of_strands |
Covenant: Eater of Worlds | covenant_eater_of_worlds |
Covenant: Instrument of Desire | covenant_instrument_of_desire |
Covenant: Whispers of the Void | covenant_whisperers_in_the_void |
Covenant: End of the Cycle | covenant_end_of_the_cycle |
Oracle | oracle_administration |
Anthem of Aurora | anthem_of_aurora |
Modern Trench War | modern_trench_war |
Forced Mindfulness | forced_mindfulness |
Glory to the Many | glory_to_the_many |
Debug Subroutine | debug_subroutine |
Secrets of the Baol | artifact_baol_research_completed |
Secrets of the Cybrex | artifact_cybrex_research_completed |
Secrets of the First League | artifact_league_research_completed |
Secrets of the Irassians | artifact_irassian_research_completed |
Secrets of the Zroni | artifact_zroni_research_completed |
Used with the add_ship command to spawn a ship.
Design name | Ship |
---|---|
Seeker | alien corvette |
Starfang | alien destroyer |
Persistent | alien huge destroyer |
Sword | alien cruiser |
Divine Glory | cultist battleship |
Protector | nomad destroyer |
Nomad Cruiser | nomad cruiser |
Cloud Entity | void cloud |
Corsair | pirate destroyer |
Black Earl | pirate cruiser |
Pirate Galleon | Old Guard |
Ancient Mining Drone | mining drone miner |
Ancient Combat Drone | mining drone corvette |
Ancient Destroyer | mining drone destroyer |
Great Space Organism | space amoeba |
DS47 | lighting space probe |
Sentry | sensor station |
Vigil | sentinel station |
Origo Ore | crystal prism |
Drone Home Base | Home Base Ore Grinder |
Dimensional Horror | Dimensional Horror |
Name | Ship |
---|---|
Grand Dragon | Ether Drake |
Dragonspawn | Young Ether Drake |
Stellarite | Stellarite |
Hive Asteroid | Hive Asteroid |
Spectral Wraith 450THz | Red Spectral Wraith |
Spectral Wraith 520THz | yellow Spectral Wraith |
Spectral Wraith 650THz | Blue Spectral Wraith |
Shroud Avatar | Shroud Avatar |
Void Dwelling | Marauder Void Dwelling |
Voidspawn | Voidspawn |
Reclaimer | Scavenger Bot |
Progenitor | Tiyanki Matriarch |
Simulated Dragonspawn | L-Drake |
AH4B | Battleship AH4B |
Space Amoeba Centenarian | Space Amoeba Centenarian |
Nanite Interdictor | Nanite cruiser |
Nanite Mothership | Nanite titan |
Nanite Factory | Nanite factory |
Yojimbo Armed Escort | Caravaneer destroyer |
Gunslinger Armed Escort | Caravaneer cruiser |
Tradestation Tungle | Caravaneer station |
Contingency, other Leviathans and Fallen Empire ships spawn as a box.
Used with the add_trait_species and remove_trait_species commands.
Trait | ID |
---|---|
Adaptive | trait_adaptive |
Agrarian | trait_agrarian |
Charismatic | trait_charismatic |
Communal | trait_communal |
Conformists | trait_conformists |
Conservationist | trait_conservational |
Enduring | trait_enduring |
Industrious | trait_industrious |
Ingenious | trait_ingenious |
Intelligent | trait_intelligent |
Natural Engineers | trait_natural_engineers |
Natural Physicists | trait_natural_physicists |
Natural Sociologists | trait_natural_sociologists |
Nomadic | trait_nomadic |
Quick Learners | trait_quick_learners |
Rapid Breeders | trait_rapid_breeders |
Resilient | trait_resilient |
Strong | trait_strong |
Talented | trait_talented |
Thrifty | trait_thrifty |
Traditional | trait_traditional |
Decadent | trait_decadent |
Deviants | trait_deviants |
Fleeting | trait_fleeting |
Nonadaptive | trait_nonadaptive |
Quarrelsome | trait_quarrelsome |
Repugnant | trait_repugnant |
Slow Breeders | trait_slow_breeders |
Slow Learners | trait_slow_learners |
Sedentary | trait_sedentary |
Solitary | trait_solitary |
Wasteful | trait_wasteful |
Weak | trait_weak |
Delicious | trait_delicious |
Erudite | trait_erudite |
Extremely Adaptive | trait_extremely_adaptive |
Fertile | trait_fertile |
Nerve Stapled | trait_nerve_stapled |
Robust | trait_robust |
Venerable | trait_venerable |
Very Strong | trait_very_strong |
Latent Psionic | trait_latent_psionic |
Psionic | trait_psionic |
Bioadaptability | trait_bioadaptability |
Brain Slug Host | trait_brainslug |
Cybernetic | trait_cybernetic |
Limited Regeneration | trait_limited_regeneration |
Nivlac | trait_nivlac |
Numistic Administration | trait_nuumismatic_administration |
Serviles | trait_syncretic_proles |
Social Pheromones | trait_social_pheromones |
Survivor | trait_survivor |
Somewhat Uplifted | trait_enigmatic_intelligence_poor |
Uplifted | trait_enigmatic_intelligence |
Trait | ID |
---|---|
Mechanical | trait_mechanical |
Machine | trait_machine_unit |
Domestic Protocols | trait_robot_domestic_protocols |
Double Jointed | trait_robot_double_jointed |
Durable | trait_robot_durable |
Efficient Processors | trait_robot_efficient_processors |
Emotion Emulators | trait_robot_emotion_emulators |
Enhanced Memory | trait_robot_enhanced_memory |
Harvesters | trait_robot_harvesters |
Learning Algorithms | trait_robot_learning_algorithms |
Logic Engines | trait_robot_logic_engines |
Loyalty Circuits | trait_robot_loyalty_circuits |
Mass-Produced | trait_robot_mass_produced |
Power Drills | trait_robot_power_drills |
Propaganda Machines | trait_robot_propaganda_machines |
Recycled | trait_robot_recycled |
Superconductive | trait_robot_superconductive |
Bulky | trait_robot_bulky |
Custom-Made | trait_robot_custom_made |
High Maintenance | trait_robot_high_maintenance |
Luxurious | trait_robot_luxurious |
Repurposed Hardware | trait_robot_repurposed_hardware |
Uncanny | trait_robot_uncanny |
Trait | ID |
---|---|
Arid | trait_pc_arid_preference |
Desert | trait_pc_desert_preference |
Savannah | trait_pc_savannah_preference |
Continental | trait_pc_continental_preference |
Ocean | trait_pc_ocean_preferenc |
Tropical | trait_pc_tropical_preference |
Alpine | trait_pc_alpine_preference |
Arctic | trait_pc_arctic_preference |
Tundra | trait_pc_tundra_preference |
Gaia | trait_pc_gaia_preference |
Ring World | trait_pc_ringworld_habitable_preference |
Tomb World | trait_pc_nuked_preference |
Used with the add_trait_leader and remove_trait_leader commands.
Trait Key | Name | Applicable to | ID |
---|---|---|---|
leader_trait_adaptable | Adaptable | All | 36 |
leader_trait_flexible_programming | Flexible Programming | All | 122 |
leader_trait_stubborn | Stubborn | All | 37 |
leader_trait_rigid_programming | Rigid Programming | All | 123 |
leader_trait_eager | Eager | All | 40 |
leader_trait_newboot | Newboot | All | 124 |
leader_trait_resilient | Resilient | All | 38 |
leader_trait_shroud_age | Shroud Age | All | 42 |
leader_trait_substance_abuser | Substance Abuser | All | 39 |
leader_trait_arrested_development | Arrested Development | All | 41 |
leader_trait_agrarian_upbringing | Agrarian Upbringing | Governors | 47 |
leader_trait_army_veteran | Army Veteran | Governors | 44 |
leader_trait_warbot_tinkerer | Warbot Tinkerer | Governors | 125 |
leader_trait_retired_fleet_officer | Retired Fleet Officer | Governors | 45 |
leader_trait_ai_aided_design | AI Aided Design | Governors | 126 |
leader_trait_environmental_engineer | Environmental Engineer | Governors | 49 |
leader_trait_bulldozer | Bulldozer | Governors | 127 |
leader_trait_architectural_interest | Architectural Interest | Governors | 46 |
leader_trait_iron_fist | Iron Fist | Governors | 43 |
leader_trait_intellectual | Intellectual | Governors | 48 |
leader_trait_analytical | Analytical | Governors | 128 |
leader_trait_governor_erudite | Erudite | Governors | 50 |
leader_trait_governor_psionic | Psychic | Governors | 53 |
leader_trait_governor_chosen | Chosen One | Governors | 54 |
leader_trait_governor_cyborg | Cybernetic | Governors | 51 |
leader_trait_governor_synthetic | Synthetic | Governors | 52 |
leader_trait_governor_brainslug | Brain Slug Host | Governors | 242 |
leader_trait_governor_righteous | Righteous | Governors | 55 |
leader_trait_governor_corrupt | Corrupt | Governors | 56 |
leader_trait_governor_gray | Nanite Entity | Governors | 243 |
leader_trait_enclave_trader | Enclave Trader | Governors | 248 |
leader_trait_waste_management_specialist | Waste Management Specialist | Governors | 251 |
leader_trait_nuumismatic_priest | Merchant of Numa | Governors | 252 |
leader_trait_oracle | Oracle | Governors | 258 |
leader_trait_paranoid | Paranoid | Scientists | 98 |
leader_trait_archaeologist_ancrel | Archaeologist | Scientists | 96 |
leader_trait_archaeologist | Archaeologist | Scientists | 97 |
leader_trait_carefree | Carefree | Scientists | 94 |
leader_trait_cataloger | Cataloger | Scientists | 134 |
leader_trait_roamer | Roamer | Scientists | 95 |
leader_trait_meticulous | Meticulous | Scientists | 92 |
leader_trait_spark_of_genius | Spark of Genius | Scientists | 93 |
leader_trait_maniacal | Maniacal | Scientists | 99 |
leader_trait_custom_AI_assistant | Custom AI Assistant | Scientists | 100 |
leader_trait_sapient_AI_assistant | Sapient AI Assistant | Scientists | 101 |
leader_trait_towel | Towel-bearer | Scientists | 120 |
leader_trait_curator | Curator | Scientists | 114 |
leader_trait_expertise_industry | Expertise: Industry | Scientists | 105 |
leader_trait_expertise_materials | Expertise: Materials | Scientists | 102 |
leader_trait_expertise_propulsion | Expertise: Propulsion | Scientists | 103 |
leader_trait_expertise_voidcraft | Expertise: Voidcraft | Scientists | 104 |
leader_trait_expertise_computing | Expertise: Computing | Scientists | 108 |
leader_trait_expertise_field_manipulation | Expertise: Field Manipulation | Scientists | 106 |
leader_trait_expertise_particles | Expertise: Particles | Scientists | 107 |
leader_trait_expertise_biology | Expertise: Biology | Scientists | 112 |
leader_trait_expertise_military_theory | Expertise: Military Theory | Scientists | 113 |
leader_trait_expertise_new_worlds | Expertise: New Worlds | Scientists | 110 |
leader_trait_expertise_psionics | Expertise: Psionics | Scientists | 109 |
leader_trait_expertise_statecraft | Expertise: Statecraft | Scientists | 111 |
leader_trait_scientist_erudite | Erudite | Scientists | 115 |
leader_trait_scientist_psionic | Psychic | Scientists | 118 |
leader_trait_scientist_chosen | Chosen One | Scientists | 119 |
leader_trait_scientist_cyborg | Cybernetic | Scientists | 116 |
leader_trait_scientist_synthetic | Synthetic | Scientists | 117 |
leader_trait_scientist_brainslug | Brain Slug Host | Scientists | |
leader_trait_traumatized | Traumatized | Scientists | 253 |
leader_trait_maimed | Maimed | Scientists | 254 |
leader_trait_inspired_archeologist | Inspired Archeologist | Scientists | 255 |
leader_trait_inspired_researcher | Inspired Researcher | Scientists | 256 |
leader_trait_inspired_surveyor | Inspired_surveyor | Scientists | 257 |
leader_trait_aggressive | Aggressive | Admirals | 3 |
leader_trait_cautious | Cautious | Admirals | 4 |
leader_trait_engineer | Engineer | Admirals | 2 |
leader_trait_fleet_logistician | Fleet Logistician | Admirals | 1 |
leader_trait_maintenance_loop | Maintenance Loop | Admirals | 132 |
leader_trait_scout | Scout | Admirals | 5 |
leader_trait_trickster | Trickster | Admirals | 0 |
leader_trait_unyielding | Unyielding | Admirals | 6 |
leader_trait_gale_speed | Gale-Speed | Admirals | 8 |
leader_trait_lethargic | Lethargic | Admirals | 9 |
leader_trait_sentinel | Sentinel Training | Admirals | 10 |
leader_trait_hive_affinity | Hive Affinity | Admirals | 11 |
leader_trait_void_swimmer | Void Hunter | Admirals | 12 |
leader_trait_ethereal | Ethereal | Admirals | 13 |
leader_trait_dimensional_stutter | Dimensional Stutter | Admirals | 14 |
leader_trait_admiral_erudite | Erudite | Admirals | 16 |
leader_trait_admiral_psionic | Psychic | Admirals | 19 |
leader_trait_admiral_chosen | Chosen One | Admirals | 20 |
leader_trait_admiral_cyborg | Cybernetic | Admirals | 17 |
leader_trait_admiral_synthetic | Synthetic | Admirals | 18 |
leader_trait_mercenary_warrior | Mercenary Warrior | Admirals | 22 |
leader_trait_great_khan | The Great Khan | Admirals | 23 |
leader_trait_admiral_brainslug | Brain Slug Host | Admirals | 240 |
leader_trait_admiral_hells_heart | Hell's Heart | Admirals | 241 |
leader_trait_foredoomed_to_a_rendezvous | Foredoomed to a Rendezvous | Admirals | 59 |
leader_trait_restore_point | Restore Point | Admirals | 135 |
leader_trait_caravan_counter | Caravan Counter | Admirals | 247 |
leader_trait_armchair_commander | Armchair Commander | Generals | 28 |
leader_trait_army_logistician | Army Logistician | Generals | 29 |
leader_trait_attacker | Invader | Generals | |
leader_trait_butcher | Butcher | Generals | 26 |
leader_trait_charismatic | Charismatic Leader | Generals | 25 |
leader_trait_defender | Defender | Generals | |
leader_trait_demoralizer | Demoralizer | Generals | 130 |
leader_trait_glory_seeker | Glory Seeker | Generals | 27 |
leader_trait_general_erudite | Erudite | Generals | 30 |
leader_trait_general_psionic | Psychic | Generals | 33 |
leader_trait_general_chosen | Chosen One | Generals | 34 |
leader_trait_general_cyborg | Cybernetic | Generals | 31 |
leader_trait_general_synthetic | Synthetic | Generals | 32 |
leader_trait_general_brainslug | Brain Slug Host | Generals | 239 |
leader_trait_general_mercenary_warrior | Mercenary Warrior | Generals | 35 |
leader_trait_parts_cannibalizer | Parts Cannibalizer | Generals | 129 |
leader_trait_erratic_morality_core | Erratic Morality Core | Generals | 131 |
Following traits apply only for rulers.
Trait Key | Name | Index # |
---|---|---|
trait_ruler_corvette_focus | Corvette Focus | 60 |
trait_ruler_destroyer_focus | Destroyer Focus | 61 |
trait_ruler_cruiser_focus | Cruiser Focus | 62 |
trait_ruler_battleship_focus | Battleship Focus | 63 |
trait_ruler_architectural_sense | Architectural Sense | 70 |
trait_ruler_champion_of_the_people | Champion of the People | 78 |
trait_ruler_charismatic | Charismatic Leader | 77 |
trait_ruler_deep_connections | Deep Connections | 76 |
trait_ruler_eye_for_talent | Eye for Talent | 75 |
trait_ruler_expansionist | Expansionist | 79 |
trait_ruler_explorer | Explorer | 83 |
trait_ruler_fertility_preacher | Fertility Preacher | 80 |
trait_ruler_fortifier | Fortifier | 66 |
trait_ruler_from_the_ranks | From The Ranks | 65 |
trait_ruler_frontier_spirit | Frontier Spirit | 71 |
trait_ruler_home_in_the_sky | Home in the Sky | 73 |
trait_ruler_industrialist | Industrialist | 74 |
trait_ruler_investor | Investor | 81 |
trait_ruler_logistic_understanding | Logistic Understanding | 67 |
trait_ruler_military_pioneer | Military Pioneer | 68 |
trait_ruler_recruiter | Recruiter | 64 |
trait_ruler_space_miner | Space Miner | 82 |
trait_ruler_warlike | Warlike | 69 |
trait_ruler_world_shaper | World Shaper | 72 |
leader_trait_fleet_organizer | Fleet Organizer | 84 |
leader_trait_nervous | Nervous | |
leader_trait_reformer | Reformer | 85 |
leader_trait_ruler_erudite | Erudite | 86 |
leader_trait_ruler_psionic | Psychic | 89 |
leader_trait_ruler_chosen | Chosen One | 90 |
leader_trait_ruler_cyborg | Cybernetic | 87 |
leader_trait_ruler_synthetic | Synthetic | 88 |
leader_trait_hive_mind | Hive Mind | 91 |
leader_trait_ruler_brainslug | Brain Slug Host | 242 |
leader_trait_ruler_machine_intelligence | 121 | |
leader_trait_flexible_programming | 122 | |
leader_trait_rigid_programming | 123 | |
leader_trait_newboot | 124 | |
leader_trait_unstable_code_base | 133 |
Used with the add_anomaly command to spawn anomalies.
Anomaly category | Possible outcomes |
---|---|
vultaum_1_cat | Precursor artifact special project |
vultaum_2_cat | Precursor artifact special project |
vultaum_3_cat | Precursor artifact special project |
vultaum_4_cat | Precursor artifact special project |
yuht_1_cat | Precursor artifact special project |
yuht_2_cat | Precursor artifact special project |
yuht_3_cat | Precursor artifact special project |
yuht_4_cat | Precursor artifact special project |
league_1_cat | Precursor artifact special project |
league_2_cat | Precursor artifact special project |
league_3_cat | Precursor artifact special project |
league_4_cat | Precursor artifact special project |
irassian_1_cat | Precursor artifact special project |
irassian_2_cat | Precursor artifact special project |
irassian_3_cat | Precursor artifact special project |
irassian_4_cat | Precursor artifact special project |
cybrex_1_cat | Precursor artifact special project |
cybrex_2_cat | Precursor artifact special project |
cybrex_3_cat | Precursor artifact special project |
cybrex_4_cat | Precursor artifact special project |
Anomaly category | Possible outcomes |
---|---|
debris_asteroid_category | 1 |
collision_asteroid_category | 1 |
station_asteroid_category | 1 |
life_asteroid_category | 1 |
moon_gasgiant_category | 1 |
life_gasgiant_category | 1 |
storms_gasgiant_category | 1 |
cargo_gasgiant_category | 1 |
asteroid_uninhabitable_category | 1 |
solar_uninhabitable_category | 1 |
life_toxic_category | 1 |
life_frozen_category | 1 |
life_barren_category | 1 |
station_uninhabitable_category | 1 |
battle_uninhabitable_category | 1 |
shipyard_uninhabitable_category | 1 |
writing_uninhabitable_category | 1 |
beacon_uninhabitable_category | 1 |
mountain_uninhabitable_category | 1 |
object_uninhabitable_category | 1 |
signal_gasgiant_category | 1 |
ship_gasgiant_category | 1 |
terminal_gasgiant_category | 1 |
Anomaly category | Possible outcomes |
---|---|
crashed_ship_asteroid_category | 2 |
origin_asteroid_category | 2 |
emissions_asteroid_category | 2 |
hatch_asteroid_category | 2 |
object_gasgiant_category | 2 |
aerostat_gasgiant_category | 2 |
debris_gasgiant_category | 2 |
impact_uninhabitable_category | 2 |
signal_uninhabitable_category | 2 |
inhabited_toxic_category | 2 |
Anomaly category | Possible outcomes |
---|---|
energy_uninhabitable_category | 3 |
sol_wasteland_category | 1 |
terraforming_candidate_category | 1 |
living_metal_category | 1 |
Used with the event command to start an event.
ID | Event | Notes | Required selection |
---|---|---|---|
anomaly.95 | Voyager 1 | Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy | Ship or Starbase |
anomaly.186 | Limbo | With the right technology and AI policies you can resurrect them either as a new colony or as a new empire | Ship or Starbase |
anomaly.3040 | Pirate Exiles | Option to get two pirate raiders | Ship or Starbase |
anomaly.3085 | The Prince | Event with small but permanent diplomatic effects | Ship or Starbase |
anomaly.4045 | Echoes from the Deep | Option to gain the Improved Working Environment edict and positive modifiers | Ship or Starbase |
anomaly.4081 | Abandoned Sensor Array | Grants the Extensive Sensor Searches edict | Ship or Starbase |
anomaly.4105 | Fumes Lie Thick | Option to gain the Improved Energy Initiative edict | Ship or Starbase |
anomaly.4136 | Translating Settlers' Texts | Grants Master's Teachings: The Greater Good edict | None |
anomaly.4141 | Translating Explorers' Texts | Grants Master's Teachings: Philosophical Mindset edict | None |
anomaly.4151 | Translating Traders' Texts | Grants Master's Teachings: Diplomatic Trust edict | None |
anomaly.4166 | Translating Warriors' Texts | Grants Master's Teachings: Warring States edict | None |
anomaly.5001 | Gas Giant Transmission | Ship or Starbase | |
colony.50 | Subterranean Civilization | Colony | |
colony.3005 | The Doorway | Colony | |
colony.3006 | A Dimension of Suffering | Modifies the Dimensional Portal Job | Colony |
colony.3007 | High-energy Dimension | Modifies the Dimensional Portal Job | Colony |
colony.3008 | The Null Void | Modifies the Dimensional Portal Job | Colony |
colony.3009 | Mirror Mirror | Modifies the Dimensional Portal Job | Colony |
colony_mod.2 | Titanic Life | The effect of your choice is picked at random | Colony |
country.1 | Sublight Exploration Probes | None | |
country.50 | Habitable Worlds Survey | None | |
country.53 | Alien Specimen Procurement | None | |
country.200 | Radical Cult | None | |
country.250 | The Hunt for the Hyacinth | None | |
country.1000 | Wanderlust: Rogue Scientist | None | |
country.1100 | Mass Extinction Through the Ages | None | |
crisis.199 | Prethoryn Scourge | Immediately spawns Prethoryn invaders. Use 'crisis.10' to initiate the crisis' natural progression | None |
crisis.50 | Rise of the Sentinels | Doesn't require the crisis but will add its sound effects | None |
crisis.1000 | The Unbidden | None | |
crisis.1100 | The Aberrant | Doesn't require the Unbidden | None |
crisis.1200 | The Vehement | Requires the Unbidden | None |
crisis.2000 | The Contingency | Skips the Ghost Signal events. Use 'crisis.2005' to initiate the crisis' natural progression | None |
crisis.2400 | Cybrex Return | Doesn't require the crisis | None |
fallen_empires_awakening.1 | Sleepers Awake | Must select a Fallen Empire with the play command beforehand or YOU will awaken | None |
fallen_empires_tasks.1 | A patronizing or machine Fallen Empire sends a random gift | None | |
galactic_features.301 | Fallen Empire mothballed fleet | Fleet or Starbase | |
nomad.1 | The Nomads | Will not spawn if a Sentry Array is completed | None |
precursor.98 | Vultraum Home System Located | Spawns the Vultraum Home System | None |
precursor.598 | Yuht Home System Located | Spawns the Yuht Home System | None |
precursor.1098 | First League Home System Located | Spawns the First League Home System | None |
precursor.1598 | Irassian Home System Located | Spawns the Irassian Home System | None |
precursor.2098 | Cybrex Home System Located | Spawns the Cybrex Home System | None |
unrest.4200 | Unrest: Revolt | Targeted planet's population revolts and attempts to break away. Can be used on other empires. | Colony |
action.96 | Birth of the Galactic Market | None | |
akx.8888 | Horizon Signal | Fleet or Starbase | |
leviathans.316 | Option to buy the Ministry of Culture | None | |
leviathans.3103 | Dreadnought Repaired | Fleet or Starbase | |
war_in_heaven.1000 | War in Heaven | Will awaken two fallen empires if none awakened | None |
utopia.3000 | Enter the Shroud | Works even if still on cooldown | None |
utopia.3020 | Avatar (ship) | None | |
utopia.3021 | Avatar (army) | None | |
utopia.3190 | The Chosen One | None | |
utopia.3304 | Whisperers in the Void | Option to form a covenant | None |
utopia.3305 | Composer of Strands | Option to form a covenant | None |
utopia.3306 | Eater of Worlds | Option to form a covenant | None |
utopia.3307 | Instrument of Desire | Option to form a covenant | None |
utopia.3308 | End of the Cycle | Option to form a covenant | None |
utopia.3320 | The Reckoning | Requires accepting the covenant in the previous event to work properly | None |
syndaw.1000 | Machine Uprising | None | |
fallen_machine_empire.1 | Ancient Caretakers Awaken | Must select the Ancient Caretakers with the play command beforehand or YOU will awaken | None |
marauder.85 | Mercenaries Become Available | Must be triggered multiple times for each Marauder empire | None |
marauder.500 | The Drums of War | Must select a Marauder Empire with the play command beforehand or YOU will become the Horde | None |
distar.172 | Neural Symbiosis | Option to get the Brain Slug Host trait for some pops and leaders | Fleet or Starbase |
distar.260 | Wild Eukaryotes | Creates a pre-sapient species with the Docile Livestock trait on the planet | Planet |
distar.1001 | Paradise Lost | Creates a nearby system with the a Gaia World and Iron Age civilization | None |
distar.2050 | Alien Entity | Spawns the Enigmatic Cache in the galaxy | None |
distar.3014 | The Nivlac (unfriendly) | Creates an empire with a permanent -100 opinion modifier | None |
distar.3016 | The Nivlac (friendly) | Creates an empire with a permanent +100 opinion modifier | None |
distar.5006 | The Voidspawn | The selected planet is turned into a cracked world from where a Voidspawn hatches | Planet |
distar.11000 | Spawn L-Cluster | Spawns a sealed L-Cluser | None |
distar.13000 | The L-Cluster (L-Drake) | Doesn't require the L-Cluster but will open every L-Gate as well | None |
graygoo.1 | The L-Cluster (Gray Tempest) | Requires the L-Cluster to work | None |
graygoo.100 | The L-Cluster (Dessanu Consonance) | Requires the L-Cluster to work | None |
graygoo.400 | A Quiet Stroll | Encounter Grey | Fleet or Starbase |
ancrel.6130 | Zarqulan's Chosen | Allows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians | None |
ancrel.10004 | Arcane Deciphering (Auto-Forge) | Unlocks a Fallen Empire building | None |
ancrel.10005 | Arcane Deciphering (Sky-Dome) | Unlocks a Fallen Empire building | None |
ancrel.10006 | Arcane Deciphering (Dimensional Fabricator) | Unlocks a Fallen Empire building | None |
ancrel.10007 | Arcane Deciphering (Affluence Center) | Unlocks a Fallen Empire building | None |
ancrel.10008 | Arcane Deciphering (Nourishment Center) | Unlocks a Fallen Empire building | None |
ancrel.10009 | Arcane Deciphering (Class-4 Singularity) | Unlocks a Fallen Empire building | None |
ancrel.10050 | Secrets of the Yuht | Unlocks the Initiate Yuht Cleansing Process decision | None |
Used with the effect change_government = { civics = { civic = command combination to replace an empire's civics with the written list. Example: effect change_government = { civics = { civic = civic_efficient_bureaucracy civic = civic_environmentalist civic = civic_functional_architecture civic = civic_mining_guilds } }
Civics incompatible with the current ethics and authority will not be added. However Corporate Dominion can be added even if MegaCorp is enabled as long as its other requirements are met.
This command combination is notable because it allows an empire to have more than 3 civics.
Civic | ID |
---|---|
Cutthroat Politics | civic_cutthroat_politics |
Efficient Bureaucracy | civic_efficient_bureaucracy |
Environmentalist | civic_environmentalist |
Functional Architecture | civic_functional_architecture |
Mining Guilds | civic_mining_guilds |
Agrarian Idyll | civic_agrarian_idyll |
Aristocratic Elite | civic_aristocratic_elite |
Barbaric Despoilers | civic_barbaric_despoilers |
Beacon of Liberty | civic_beacon_of_liberty |
Byzantine Bureaucracy | civic_byzantine_bureaucracy |
Citizen Service | civic_citizen_service |
Corporate Dominion | civic_corporate_dominion |
Corvee System | civic_corvee_system |
Distinguished Admiralty | civic_distinguished_admiralty |
Exalted Priesthood | civic_exalted_priesthood |
Fanatic Purifiers | civic_fanatic_purifiers |
Feudal Society | civic_feudal_realm |
Free Haven | civic_free_haven |
Idealistic Foundation | civic_idealistic_foundation |
Imperial Cult | civic_imperial_cult |
Inwards Perfection | civic_inwards_perfection |
Mechanist | civic_mechanists |
Merchant Guilds | civic_merchant_guilds |
Meritocracy | civic_meritocracy |
Nationalistic Zeal | civic_nationalistic_zeal |
Parliamentary System | civic_parliamentary_system |
Philosopher King | civic_philosopher_king |
Police State | civic_police_state |
Shadow Council | civic_shadow_council |
Shared Burdens | civic_shared_burden |
Slaver Guilds | civic_slaver_guilds |
Technocracy | civic_technocracy |
Warrior Culture | civic_warrior_culture |
Civic | ID |
---|---|
Ascetic | civic_hive_ascetic |
Divided Attention | civic_hive_divided_attention |
Natural Neural Network | civic_hive_natural_neural_network |
One Mind | civic_hive_one_mind |
Pooled Knowledge | civic_hive_pooled_knowledge |
Strength of Legions | civic_hive_strength_of_legions |
Subspace Ephapse | civic_hive_subspace_ephapse |
Subsumed Will | civic_hive_subsumed_will |
Devouring Swarm | civic_hive_devouring_swarm |
Constructobot | civic_machine_builder |
Delegated Functions | civic_machine_delegated_functions |
Factory Overclocking | civic_machine_factory_overclock |
Introspective | civic_machine_introspective |
OTA Updates | civic_machine_ota_updates |
Static Research Analysis | civic_machine_predictive_analysis |
Rapid Replicator | civic_machine_replication |
Rockbreakers | civic_machine_rockbreakers |
Unitary Cohesion | civic_machine_unitary_cohesion |
Warbots | civic_machine_warbots |
Zero-Waste Protocols | civic_machine_zero_waste_protocols |
Determined Exterminator | civic_machine_terminator |
Driven Assimilator | civic_machine_terminator |
Rogue Servitor | civic_machine_servitor |
Civic | ID |
---|---|
Brand Loyalty | civic_brand_loyalty |
Franchising | civic_franchising |
Free Traders | civic_free_traders |
Media Conglomerate | civic_media_conglomerate |
Private Prospectors | civic_private_prospectors |
Ruthless Competition | civic_ruthless_competition |
Trading Posts | civic_trading_posts |
Gospel of the Masses | civic_gospel_of_the_masses |
Indentured Assets | civic_indentured_assets |
Naval Contractors | civic_naval_contractors |
Private Military Companies | civic_private_military_companies |
Criminal Heritage | civic_criminal_heritage |
Game | Features • Achievements • Game Settings • Ironman • Mods |
Guides | Beginner's guide • User interface • Hotkeys • Multiplayer • Console commands |
Development | Patches • Downloadable content • Developer diaries • Modding |
Community | Communities • Jargon |