A sandbox game of creation and survival. You're stranded on a strange planet with nothing but a few tools and your imagination. Planet Nomads is an open-world sandbox game that begins with you crash-landing on an unknown exotic planet full of secrets waiting to be discovered.

Project
This article is considered accurate for the current version (2.3) of the game.

If you want to contribute to this page, which is a work in progress, in the console type 'help' to see the list of commands, then to see a description and parameter of a command, type 'help [command-name]', and put the corresponding details into the list.

Play a game, save and remember the slot number. In the 'X: Project Nomads Run save' directory you will find your savegames. Open the file named slotx.n in notepad (where x is the slotnumber). There are a number of things you can edit: Find the following lines:.setmaxartefacts x. Welcome to the Cheat Happens Trainer Request System. We use this system to determine which games receive new trainers. Each game will have a credit goal assigned based on the number of unspent credits in the system, game popularity, difficulty in training and history of updates from the game developer.

This page deals with commands used in the console. For the modding term, see commands.

This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). For a QWERTY keyboard, the key is `. Else, try pressing Shift + Alt + C if none of the above worked. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

  • 1Stellaris Commands
  • 9List of Traits (Individuals)

Stellaris Commands

If you need to know IDs, use the debugtooltip command.

  • Species IDs can be read by hovering over a species in the Species menu. If a modded starting system was not used the player's species will always be 0 and 1.
  • Leader IDs can be read by hovering over a leader in the Leaders or Empire menus. If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-5 (scientists).
  • Empire IDs can be read by hovering over an empire's flag in the Contacts menu. If a modded starting system was not used the player's empire will always be 0.

Cheats

Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.

CommandEffectParametersExample
activate_all_traditionsActivates all TraditionsNoneactivate_all_traditions
activate_ascension_perkActivates the specified Ascension Perk, pressing tab reveals the names[name]activate_ascension_perk ap_mind_over_matter
activate_traditionActivates the specified Tradition, pressing tab reveals the names[tradition id]activate_tradition tr_prosperity_sct
add_anomalyAdds an anomaly to the selected planet[anomaly category name]add_anomaly life_asteroid_category
add_opinionIncreases the [source] empire's Opinion of the [target] empire by [amount], default 40[source] [target] [amount]add_opinion 1 0 100
add_relicGrants the [relic id] relic, writing all instead of the ID grants all relics[relic id]add_relic r_unbidden_warlock
add_shipCreates a fleet with one ship of [design name], pressing tab reveals the names[design name]add_ship Avatar
add_trait_leaderAdds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class[leader id] [trait id]add_trait_leader 1 leader_trait_gale_speed
add_trait_speciesAdds [trait id] to [species id][species id] [trait id]add_trait_species 5 intelligent
aiToggles the AI on or offNoneai
alloysAdds [amount] of Alloys, default 5000[amount]alloys 500
branchofficeTake ownership of a planet branch officeNonebranchoffice
build_popsAdds [amount] of robot pops to the selected planet, default 1[amount]build_pops 5
cashAdds [amount] of Energy Credits, defaults 5000[amount]cash 500
colonizeStarts the colonization process of the selected planet using a copy of the pop with the ID given.[colonizer pop id]colonize 1
create_megastructureCreates a Megastructure in the current system, pressing tab reveals the IDs[megastructure id]create_megastructure think_tank_1
create_navyCreates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100%[amount]create_navy 0.5
debug_nomenAI empires always refuse player proposalsNonedebug_nomen
debug_yesmenAI empires always agree to player proposalsNonedebug_yesmen
effect add_building =Adds [building id] to the selected celestial body[building id]effect add_building = building_fe_dome
effect add_deposit =Adds [deposit id] to the selected celestial body[deposit id]effect add_deposit = d_arid_highlands
effect shift_ethic =Shifts the player empire's ethics to [ethic id][ethic id]effect shift_ethic = ethic_fanatic_spiritualist
engineeringAdds [amount] of Engineering tech points, default 5000[amount]engineering 500
finish_researchFinishes all active researchNonefinish_research
finish_special_projectsFinishes all special projectsNonefinish_special_projects
finish_terraformFinishes all terraforming processesNonefinish_special_projects
foodAdds [amount] of Food, default 5000[amount]food 500
force_integrateIntegrates [country_id] empire into the player's empire[country_id]force_integrate 5
free_governmentToggles allowing player to change governments without the time limitNonefree_government
free_policiesToggles allowing player to change policies without restriction, including policies previously disabledNonefree_policies
grow_popsAdds [amount] of growing pops to selected planet, default 1[amount]grow_pops 10
instant_buildToggles instantly finishing constructions and upgrades
WARNING: This also applies to enemy AI so only used while paused
noneinstant_build
intelGives sight of the entire galaxy and disables first contact while activeNoneintel
influenceAdds [amount] of Influence, default 5000[amount]influence 500
invinciblePlayer ships will not take damageNoneinvincible
max_resourcesFills all resource storagesNonemax_resources
mineralsAdds [amount] of Minerals, default 5000[amount]minerals 500
minor_artifactsAdds [amount] of Minor Artifacts, default 10000[amount]minor_artifacts 5
observeSwitches to observer mode, use the play command to revert control
WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
Noneobserve
ownTake ownership and control of the specified fleet, starbase or planetNoneown
physicsAdds [amount] of Physics tech points, default 5000[amount]physics 500
populateFills all Housing on selected planet with pops
WARNING: May crash the game (Version 2.3.0 & 2.3.1)
Nonepopulate
planet_classChanges the selected planets's class to [planet class name][planet class name]planet_class pc_arid
planet_happinessAdds a modifier with [amount] Happiness to the selected planet, default 100[amount]planet_happiness 25
planet_sizeChanges the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards[size]planet_size 30
remove_trait_leaderRemoves [trait id] from [leader id].[leader id] [trait id or index]remove_trait_leader 1 leader_trait_gale_speed
remove_trait_speciesRemoves [trait id] from [species id][species id] [trait id]remove_trait_species 5 intelligent
research_all_technologiesInstantly researches all non-repeatable technologies. Add 1 for creature and crisis techs too. Add a second number for repeatable technologies.Booleanresearch_all_technologies 1 4
research_technologyInstantly research [technology id][technology id]research_technology tech_titans
resourceAdds [amount] of [resource], default 5000[amount] [resource]resource consumer_goods 1000
skillsAdds [amount] of skill levels to every leader under player control, default 1[amount]skills 10
societyAdds [amount] of Society tech points, default 5000[amount]society 500
surveySurveys all planets, requires at least one science shipNonesurvey
playSwitches control to empire [country ID][country ID]play 2
unityAdds [amount] of Unity, default 500[amount]unity 5000
unlock_edictsUnlocks all edictsNoneunlock_edicts

Testing Commands

Testing commands are regularly used for developer, beta tester or modder testing.

CommandDescriptionParametersExample
3dstatsToggles 3D Stats (FPS and render time)None3dstats
achievement_statusPrint achievement statusNoneachievement_status
add_ethic_popAdd ethic to a pop[Pop ID] [Ethic Key]add_ethic_pop purged ethic_fanatic_authoritarian
advanced_galaxySimulates a game in year 2400 (every default empire gains colonies, technologies and fleets)noneadvanced_galaxy
ai_anomaliesToggles whether human empires get ai-only anomaliesNoneai_anomalies
alienfxAttempt to change computer lights with Alien FXNonealienfx
ambient_objectSpawns an ambient object of the specified type.[type]ambient_object medium_debris_02_object
attackallfleetsMakes all player fleets target all other fleetsNoneattackallfleets
audio.playeffectPlay the sound effect with the given nameNoneTODO
audio.setactivegroupSets the active audio groupNoneTODO
audio.testeffectweightsTest the random distribution of the weighs for a sound effectNoneTODO
berserk_aiAI aggression set to 10Noneberserk_ai
blend_post_effectBlends to a new post effect setting[nSetting] [vTime] [nMode]TODO
bordersCalculates map bordersNoneborders
casusbelliAdd a Casus Belli against the given target empire[casus belli key] [country id]casusbelli cb_subjugation 2
check_saveCheck save and load persistenceNonecheck_save
clear_debug_linesClears any persistent debug linesNoneclear_debug_lines
clear_debug_stringsClears any persistent debug stringsNoneclear_debug_strings
clearflagClears an event flag on a specific target[type] [flag] [target id]clearflag global prethoryn_invasion_happened
collisionShows collision boxes and circlesNonecollision
communicationsEnable/disable communication with the target empire, leave with no arguments for all[target country id]communications 1
contactEnables contact with all empiresNonecontact
controlUsed to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly.[planet id]control 50
copy_popCopies a pop to the selected planet using the id of a single pop.[pop id]copy_pop 1247
crashCrash the gameNonecrash
damageSelected ship takes x damage<Select Ship>damage 50
debug_achievementsTODONoneTODO
debug_achievements_clearTODONoneTODO
debuglinesToggles debug lines on/offNonedebuglines
debugtextureDebug drawer for textures[texture name] [transparency] [alpha channel]debugtexture name 0,5 alpha
debugtooltipReveals debug info in tooltips such as pop ID for pops, and planet ID for planets.Nonetweakergui debugtooltip(pre 1.1) or debugtooltip(1.1)
deltatScales Delta Time with given value[delta_t] [scale value]TODO
democratic_electionStart a democratic ruler electionNoneTODO
depositsShows stats for depositsNonedeposits
effectExecutes an effect script.Noneeffect crystal_hit_effect
effect remove_megastructureRemoves a megastructureNone<Select Megastructure> effect remove_megastructure = this
electionStarts a ruler election.Noneelection
errorShow errors in logNoneerror
eventExecutes an event[event id] [target id]event story.5
eventscopesPrints the scope trees of current eventsNone<Event open> eventscopes
eventstatsShow event statistics.Noneeventstats
factions.showallfactionsPrints all factions and information on them.Nonefactions.showallfactions
factions.showattractionPrints attraction levels for every faction.Nonefactions.showattraction
factions.spawnallSpawns all possible factions. They will disappear immediately if 10 years haven't passed.Nonefactions.spawnall
fast_forwardFast forward a set amount of days[amount of days] [observer]fast_forward 100
filewatcherToggles filewatcherNonefilewatcher
ftlEnable/Disable unlimited FTLNoneftl
fullscreenToggles fullscreenNonefullscreen
game_overExecutes the specified type of Game Over[victory type index]game_over 0
gfxcultureSets graphical culture for player empire, pressing tab reveals the culture keys[culture key]gfxculture mammalian_01
gotoMoves camera to position[x] [y]goto 10 10
guiboundsDisplays the bounds of GUI elementsNoneguibounds `
hdrToggles HDRNonehdr
helpPrints the help documentation for a command.[command name]help human_ai
helphelpNo help for you!Nonehelphelp
hsvConverts RGB to HSVNonehsv 25 25 25
human_aiToggles AI for Human countriesNonehuman_ai
infoToggles Debug info.Noneinfo
kill_countryKills the current empire.Nonekill_country
kill_leaderKills specified leader.[leader id]kill_leader ?
kill_popKills current population[pop id]kill_pop 745
kill_rulerKills current ruler.NoneKills current ruler.
lockcameraLock's the camera to the current position.[debug_lockcamera, lockcamera]lockcamera
map_namesRegenerates map names.Nonemap_names
mature_galaxySimulates a 100 years old galaxy.Nonemature_galaxy
memtestUsed to test for memory leakage with certain functions.[iterations]memtest 1
messageShows every message type on the top bar.Nonemessage
noguiToggles GUI on/offNonenogui
nomouseToggles mouse scrollwheel onoffNonenomouse
overnightSets the game up for an overnight session[ticks per turn]overnight 2
particleToggles particle debug info.Noneparticle crystal_hit_effect
particle.miplevelsTODONoneTODO
particle.useringbufferTODONoneTODO
particle.wireframeTODONoneTODO
particle_editorSpawns a particle editor.Noneparticle_editor
pathFinds path between stars.[from index] [to index]path 0 1
peace_on_playerTargeted country offers peace on player.[country id]peace_on_player 05
planetsLists every type of planet and the amount of each.Noneplanets
ppGives the player minerals[amount]pp 1000
productionDumps some debug info about productionNoneproduction
random_rulerReplace ruler with a new random ruler.Nonerandom_ruler
rebuild_sectorsRebuilds sector boundariesNonerebuild_sectors
recalc_fleet_presenceRecalculates fleet presence cache, useful if loading old saves.Nonerecalc_fleet_presence
regenerate_border_colorsRegenerates border colors for empires with the same primary colorNoneregenerate_border_colors
reloadReloads assets[file name]reload main.gui
reload_galaxyStarts a new gameNonereload_galaxy
reload_graphical_mapReloads the graphical mapNonereload_graphical_map
reloadfxReloads the shader[arguments: map/mapname/postfx or *.fx filename]reloadfx arrow
remove_ethic_popRemoves an ethic from a target pop.[pop id] [ethic key]remove_ethic_pop ? ethic_xenophobe
remove_notificationRemoves all notifications belonging to the player[amount]remove_notification 1
rendertypePrints the current` rendering type.Nonerendertype
resourcesShow stats for resourcesNoneresources
reverse_diploSends a diplomatic command from the target to the player.[diplo] [id]reverse_diplo action_invite_to_alliance 01
runRuns the specified file with list of commands. File should be placed in the root Stellaris folder in your My Documents. File must be called '[insert file name here]' without the brackets. The file should be in the INI extension.Nonerun group_commands.ini
scalingEnables/disable scaling of models.Nonescaling
smoothToggle framesmoothingNonesmooth
spawnentitySpawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files.[entity name]spawnentity test_object_entity
srgbToggles RBG color modeNonesrgb
surrenderSurrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country.[country id] [war id]List all wars for country with country_id = 5 along with their war_ids: surrender 5.
Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975.
switchlanguageReload localization files and switches languageNoneswitchlanguage l_english
techupdateRe-generates the tech tree of the playerNonetechupdate
techweightsPrints weights for the tech tree of the player[tech area]techweights phy
test_achievementUsed to test an achievement trigger[achievement]test_achievement achievement_colonize
threading.taskthreadscountReturns the number of CPU threads usedNonethreading.taskthreadscount
ticks_per_turnControls the number of ticks per turn[amount of ticks]ticks_per_turn 10
timeReturns the local system timeNonetime
triggerTests a trigger script (*.txt) when placed in the Paradox InteractiveStellaris folder[trigger script]trigger test_trigger
trigger_docsPrints docs for triggers and effectsNonetrigger_docs
trigger_fileTests the trigger script, and crashes the gameNonetrigger_file
versionCopies game version to clipboardNoneversion
volumeModifies music volume[volume delta]volume 20
warThe first country declares war on the second with the given wargoal[attacker country id] [defender country id] [war goal]war 2 4 wg_independence
warexhaustionAdds the given war exhaustion for all of an empire's active wars[amount]warexhaustion 75
windowOpens an GUI window element[arguments open/close] [window gui name]window open advisor_window
wireframeToggles forced wireframe on/offNonewireframe

TweakerGUI Commands

  • TweakerGUI commands are a specific sub-set of commands that spawn UI elements for toggling of commands preventing the need for re-opening the console and typing out the command again.
  • All commands in this sub-set 'must' start with tweakergui.
CommandDescriptionParametersExample
alerts.showallToggles displaying all UI alertsNonetweakergui alerts.showall
draw.asteroidsToggles rendering of asteroid belts.Nonetweakergui draw.asteroids
draw.backgroundToggles rendering of the background space texture.Nonetweakergui draw.background
draw.bordersToggles rendering of border colors and empire icons.Nonetweakergui draw.borders
draw.centerToggles rendering of the galaxy center glow.Nonetweakergui draw.center
draw.clustersToggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters.Nonetweakergui draw.clusters
draw.combatdebuglinesToggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat.Nonetweakergui draw.combatdebuglines
draw.dustToggles rendering of the galaxy dust.Nonetweakergui draw.dust
draw.greenscreenToggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines.Nonetweakergui draw.greenscreen
draw.hyperlanesToggles rendering of hyperlanes.Nonetweakergui draw.hyperlanes
draw.namesToggles rendering of empire and nebula names on the galaxy map.Nonetweakergui draw.names
draw.navigationarrowsToggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence)Nonetweakergui draw.navigationarrows
draw.nebulaToggles rendering of nebulas on the galaxy map.Nonetweakergui draw.nebula
draw.neighborsToggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system.Nonetweakergui draw.neighbors
draw.objectsToggles rendering of stars, ships, stations, planets and arrows towards neighboring systems.Nonetweakergui draw.objects
draw.pathtosystemDisplays a slider with default value -1. When a ship is selected a path will be rendered from the ship's system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says 'X Days', but seems to be 10x the amount of ingame days needed. (Possibly game ticks)Nonetweakergui draw.pathtosystem
draw.sensorToggles the green dashed circle (i.e. sensor range) around ships and owned systems.Nonetweakergui draw.sensor
draw.shipintersection?Nonetweakergui draw.shipintersection
draw.starsToggles rendering of stars and black holes on the galaxy map.Nonetweakergui draw.stars
draw.systeminitToggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc.Nonetweakergui draw.systeminit
draw.systemlinesToggles rendering of systems planetary orbits, warp bounds and outer bounds.Nonetweakergui draw.systemlines
draw.tigridToggles rendering of yellow grid in galaxy map. Use unknown.Nonetweakergui draw.tigrid
draw.trailsToggles rendering of ships engine trails.Nonetweakergui draw.trails
draw.weaponlocatorsDraws weapon locators.Nonetweakergui draw.weaponlocators
enable.aiEnables AI.Nonetweakergui enable.ai
enable.assertsEnables asserts.Nonetweakergui enable.asserts
enable.framesmoothingEnables frame smoothing.Nonetweakergui enable.framesmoothing
endscreenDisplays the endscreen.Nonetweakergui endscreen
entity.namesDisplays entity names.Nonetweakergui entity.names
entity.recursiveboundingvolumesDisplays recursive bounding volumes.Nonetweakergui entity.recursiveboundingvolumes
gui.wireframeDisplays the wireframe of the GUI.Nonetweakergui gui.wireframe
ignore_truceWars can be declared during trucesToggle on and off.tweakergui ignore_truce
instant_anomaly_researchAnomalies are researched instantlyToggle on and off.tweakergui instant_anomaly_research
instant_colonyColony ships will no longer take time to settle.Toggle on and off.tweakergui instant_colony
instant_moveShips will teleport instantly to right click cursor.Toggle on and off.tweakergui instant_move
instant_surveyPlanets are surveyed instantlyToggle on and off.tweakergui instant_survey
maxfpsLimits the maximum FPS. Defaults to no limit (0).Nonetweakergui maxfps
mesh.miplevels?Nonetweakergui mesh.miplevels
mesh.namesDisplays the names of the .mesh file used for each model.tweakergui mesh.names
mesh.texturenamesDisplays the folder/filename of textures used for each model.Nonetweakergui mesh.texturenames
mesh.wireframeToggles the wireframe for models.Nonetweakergui mesh.wireframe
missilegfx.extratimepertick?Nonetweakergui missilegfx.extratimepertick
missilegfx.slowdownradius?Nonetweakergui missilegfx.slowdownradius
music.fade?Nonetweakergui music.fade
music.next?Nonetweakergui music.next
no_resources?Nonetweakergui no_resources
normalsDisplays normalisation points on each mode.Nonetweakergui normals
pathfindcache?Nonetweakergui pathfindcache
pop_happinessForces pop happiness to specific level.Nonetweakergui pop_happiness
popfactionlogs?Nonetweakergui popfactionlogs
portraits?Nonetweakergui portraits
portraits.poplevel?Nonetweakergui portraits.poplevel
terraincognitaUsed to reveal all uncharted space.Nonetweakergui terraincognita

Removed Commands

  • These commands were marked as REMOVED in this Wiki, if any of these commands are in fact functional in-game, move them to back to the main list.
CommandDescriptionParametersExample
applicationutils.updateREMOVEDNone
audio.compressorREMOVEDNone
audio.debugREMOVEDNone
bombardeffecttestREMOVEDNone
borders.tooltipREMOVEDNone
borders.updatewheneverpossibleREMOVEDNone
borders.usemeshREMOVEDNone
camera.searchforcombatREMOVEDNone
combat.allowcollisionstrafeREMOVEDNone
combat.collisionREMOVEDNone
console_historyREMOVED[None
createstratdataREMOVEDNone
shield.contantsizeREMOVEDNone
shield.entityREMOVEDNone
shield.spamREMOVEDNone
ships.mergeREMOVEDNone
ships.nlipsREMOVEDNone
simulatedlagREMOVEDNone
tiREMOVEDNone
ti_paintREMOVEDNone
topbarresourcesperframeREMOVEDNone
update.animationsREMOVEDNone
update.particlesREMOVEDNone

List of deposits

Used with the effect add_deposit = command combination to add Deposits to uncolonizable celestial body.

It should be noted that the game will not add mining deposits (left) to planets with research deposits (right) and vice versa because they require different stations to be exploited.

ResourceID for depositsDeposit range
Energyd_energy_1Between 1 and 10
Mineralsd_minerals_1Between 1 and 10
Trade Valued_trade_value_1Between 1 and 10
Alloysd_alloys_1Between 1 and 5
Exotic Gasesd_exotic_gases_1Between 1 and 5
Rare Crystalsd_rare_crystals_1Between 1 and 5
Volatile motesd_volatile_motes_1Between 1 and 5
Zrod_zro_deposit_1Between 1 and 5
Living Metald_living_metal_deposit
Nanitesd_nanites_deposit
ResourceID for depositsDeposit range
Engineeringd_engineering_1Between 1 and 10
Physicsd_physics_1Between 1 and 10
Societyd_society_1Between 1 and 10
Dark Matterd_dark_matter_deposit_1Between 1 and 3
Unityd_vast_unity_deposit

List of planet classes

Used with the planet_class command to change planet class.

ClassID
Alpinepc_alpine
Arcticpc_arctic
Aridpc_arid
Continentalpc_continental
Desertpc_desert
Oceanpc_ocean
Savannahpc_savannah
Tropicalpc_tropical
Tundrapc_tundra
Tombpc_nuked
Gaiapc_gaia
Relicpc_relic
Ecumenopolispc_city
Machinepc_machine
Hivepc_hive
Orbital Habitatpc_habitat (always mammalian appearance)
Ringworld (Habitable)pc_ringworld_habitable
ClassID
AIpc_ai
Asteroidpc_asteroid
Crystalline Asteroidpc_rare_crystal_asteroid
Ice Asteroidpc_ice_asteroid
Barrenpc_barren
Barren (Cold)pc_barren_cold
Brokenpc_broken
Crackedpc_egg_cracked
Frozenpc_frozen
Gas Giantpc_gas_giant
Moltenpc_molten
Nanitepc_gray_goo
Shatteredpc_shattered (also plays cracking animation)
Shieldedpc_shielded
Shroudedpc_shrouded
Toxicpc_toxic
Ringworld (Habitable Damaged)pc_ringworld_habitable_damaged
Ringworld (Seam)pc_ringworld_seam
Ringworld (Seam Damaged)pc_ringworld_seam_damaged
Ringworld (Tech)pc_ringworld_tech
Ringworld (Tech Damaged)pc_ringworld_tech_damaged
ClassID
Class B Starpc_b_star
Class A Starpc_a_star
Class F Starpc_f_star
Class G Starpc_g_star
Class K Starpc_k_star
Class M Starpc_m_star
Class M Red Giantpc_m_giant_star
Class T Brown Dwarfpc_t_star
Black Holepc_black_hole
Neutron Starpc_neutron_star
Pulsarpc_pulsar

List of planetary features

Used with the effect add_deposit = command combination to add Planetary Features.

NameID
Arid Highlandsd_arid_highlands
Betharian Fieldsd_betharian_deposit
Black Soild_black_soil
Boggy Fensd_boggy_fens
Bountiful Plainsd_bountiful_plains
Bubbling Swampd_bubbling_swamp
Crystal Forestd_crystal_forest
Crystal Reefd_crystal_reef
Crystalline Cavernsd_crystalline_caverns
Dust Cavernsd_dust_caverns
Dust Desertd_dust_desert
Fair Tundrad_forgiving_tundra
Fertile Landsd_fertile_lands
Frozen Gas Laked_frozen_gas_lake
Fuming Bogd_fuming_bog
Fungal Cavesd_fungal_caves
Fungal Forestd_fungal_forest
Geothermal Ventsd_geothermal_vent
Great Riverd_great_river
Green Hillsd_green_hills
Hot Springsd_hot_springs
Isolated Valleyd_alien_pets_deposit
Junk Canalsd_junk_canals
Junk Hollowsd_junk_hollows
Junk Wastesd_junk_wastes
Lichen Fieldsd_lichen_fields
Lush Jungled_lush_jungle
Marvelous Oasisd_marvelous_oasis
Metal Boneyardsd_metal_boneyard
Mineral Fieldsd_mineral_fields
Nutritious Mudlandsd_nutritious_mudland
Ore-Rich Cavernsd_ore_rich_caverns
Ore-Veined Cliffsd_veiny_cliffs
Organic Landfillsd_organic_landfill
Prosperous Mesad_prosperous_mesa
Rich Mountaind_rich_mountain
Rugged Woodsd_rugged_woods
Rushing Waterfalld_rushing_waterfalls
Searing Desertd_searing_desert
Submerged Ore Veinsd_submerged_ore_veins
Teeming Reefd_teeming_reef
Tempestuous Mountaind_tempestous_mountain
Tropical Islandd_tropical_island
Underwater Ventsd_underwater_vent
NameID
Abandoned Primitive Homesteadsd_abandoned_primitive_homesteads
Ancient Battlefieldd_ancient_battlefield
Ancient Bombardment Cratersd_ancient_bombardment_craters
Ancient Mining Sited_ancient_mining_site
Ancient Oned_ancient_one
Ancient Particle Acceleratord_ancient_particle_accelerator
Central Spired_central_spire
Cryonic Clones Monumentd_cryonic_clones
Dense Ruinsd_relic_dense_ruins
Dragonslayer Monumentd_dragon_monument
Flooded Moundsd_flooded_mounds
Former Relic Worldd_former_relic_world
Harvester Fieldsd_harvester_fields
Hyperfertile Valleyd_hyperfertile_valley
Impact Craterd_impact_crater
Industrial Sectord_industrial_sector
Irradiated Ruinsd_irradiated_ruins
Loop-Plowed Farmd_worm_farm
Migrating Forests Reserved_migrating_forest_reserve
Mutant Landfilld_mutant_landfill
Numa's Breathd_numas_breath
Odd Factoryd_odd_factory
Portal Research Aread_portal_research_zone
Processing Pensd_processing_pens
Savage Wildlandsd_savage_wildlands
Spiral-Hewn Mined_worm_mine
Stellar Devourer Trophyd_stellarite_trophy
Subterranean Contact Zoned_underground_contact_zone
Subterranean Farming Cavernsd_underground_farm
Subterranean Generator Areasd_underground_generator
Subterranean Mining Sitesd_underground_mine
Toy Factory Complexd_toy_factory_complex
Underground Vaultd_underground_vault
Wetware Computerd_wetware_computer
Zone Ad_the_zone
NameID
BosWash Metropolitan Axisd_boswash_metropolitan_axis
Delhi Sprawld_delhi_sprawl
Great Albertan Craterd_great_albertan_crater
Mauritanian Security Zoned_mauritanian_security_zone
Mesopotamian Urban Corridord_mesopotamian_urban_corridor
Pacific Algae Tractsd_pacific_algae_tracts
Pearl River Agglomerated_pearl_river_agglomerate
Saharan Irrigation Projectd_saharan_irrigation_project
Scandinavian Reclamation Sectord_scandinavian_reclamation_sector
Valley of Zanaamd_valley_of_zanaam

List of planet modifiers

Used with the effect add_modifier = { modifier = command combination to add modifiers to planets. Example: effect add_modifier = { modifier = carbon_world }

Used with the effect remove_modifier = { modifier = command combination to remove modifiers from planets. Example: effect remove_modifier = { modifier = carbon_world }

A planet must be selected beforehand, otherwise the modifier will be added an empire modifier.

ModifierID
Atmospheric Aphrodisiacatmospheric_aphrodisiac
Asteroid Beltasteroid_belt
Carbon Worldcarbon_world
Extensive Moon Systemextensive_moon_system
Exceptional Quality Mineralsultra_rich
High Quality Mineralsmineral_rich
Lushlush_planet
Natural Beautynatural_beauty
Strong Magnetic Fieldstrong_magnetic_field
Titanic Lifetitanic_life
Paridaydaparadise_planet
ModifierID
Atmospheric Hallucinogenatmospheric_hallucinogen
Asteroid Impactsasteroid_impacts
Hazardous Weatherhazardous_weather
Hostile Faunadangerous_wildlife
High Gravityhigh_gravity
Low Gravitylow_gravity
Wild Stormswild_storms
Dead goddead_god_planet
ModifierID
Bleakbleak_planet
Irradiatedirradiated_planet
Poor Quality Mineralsmineral_poor
Tidal Lockedtidal_locked
Unstable Tectonicsunstable_tectonics
Weak Magnetic Fieldweak_magnetic_field
Holy Worldholy_planet

List of empire modifiers

Used with the effect add_modifier = { modifier = command combination to add modifiers to the empire. Example: effect add_modifier = { modifier = crystal_focus }

It should be noted that adding Covenant: End of the Cycle this way does not trigger The Reckoning.

ModifierID
Cloud Destroyercloud_hunting_buff
Drone Destroyerdrone_hunting_buff
Amoeba Hunteramoeba_hunting_buff
Crystal Huntercrystal_hunting_buff
Crystal Focuscrystal_focus
Drone Mining Techniquesdrone_mining_techniques
Flagellating Movementflagellating_movement
Void Loopsvoid_loops
Sentinel Datasentinel_data
Technology of the Divinetechnosphere_praising
The Singularity Procesorinfinity_calculations
The Mirror of knowledgeblack_hole_pantagruel_research
Innoculated Populationmachine_empire_health_boost
Improved Code Standardsmachine_empire_code_improvements
Mineral Mappingmineral_mapping
Agelessageless
ModifierID
Covenant: Composer of Strandscovenant_composer_of_strands
Covenant: Eater of Worldscovenant_eater_of_worlds
Covenant: Instrument of Desirecovenant_instrument_of_desire
Covenant: Whispers of the Voidcovenant_whisperers_in_the_void
Covenant: End of the Cyclecovenant_end_of_the_cycle
Oracleoracle_administration
Anthem of Auroraanthem_of_aurora
Modern Trench Warmodern_trench_war
Forced Mindfulnessforced_mindfulness
Glory to the Manyglory_to_the_many
Debug Subroutinedebug_subroutine
Secrets of the Baolartifact_baol_research_completed
Secrets of the Cybrexartifact_cybrex_research_completed
Secrets of the First Leagueartifact_league_research_completed
Secrets of the Irassiansartifact_irassian_research_completed
Secrets of the Zroniartifact_zroni_research_completed
Project Nomads Save Game Editor

Save Game Editor Download

List of ship designs

Project Nomads Save Game Editor

Used with the add_ship command to spawn a ship.

Design nameShip
Seekeralien corvette
Starfangalien destroyer
Persistentalien huge destroyer
Swordalien cruiser
Divine Glorycultist battleship
Protectornomad destroyer
Nomad Cruisernomad cruiser
Cloud Entityvoid cloud
Corsairpirate destroyer
Black Earlpirate cruiser
Pirate GalleonOld Guard
Ancient Mining Dronemining drone miner
Ancient Combat Dronemining drone corvette
Ancient Destroyermining drone destroyer
Great Space Organismspace amoeba
DS47lighting space probe
Sentrysensor station
Vigilsentinel station
Origo Orecrystal prism
Drone Home BaseHome Base Ore Grinder
Dimensional HorrorDimensional Horror
NameShip
Grand DragonEther Drake
DragonspawnYoung Ether Drake
StellariteStellarite
Hive AsteroidHive Asteroid
Spectral Wraith 450THzRed Spectral Wraith
Spectral Wraith 520THzyellow Spectral Wraith
Spectral Wraith 650THzBlue Spectral Wraith
Shroud AvatarShroud Avatar
Void DwellingMarauder Void Dwelling
VoidspawnVoidspawn
ReclaimerScavenger Bot
ProgenitorTiyanki Matriarch
Simulated DragonspawnL-Drake
AH4BBattleship AH4B
Space Amoeba CentenarianSpace Amoeba Centenarian
Nanite InterdictorNanite cruiser
Nanite MothershipNanite titan
Nanite FactoryNanite factory
Yojimbo Armed EscortCaravaneer destroyer
Gunslinger Armed EscortCaravaneer cruiser
Tradestation TungleCaravaneer station

Contingency, other Leviathans and Fallen Empire ships spawn as a box.

List of species traits

For worked examples see Console commands/Species traits examples and descriptions

Used with the add_trait_species and remove_trait_species commands.

TraitID
Adaptivetrait_adaptive
Agrariantrait_agrarian
Charismatictrait_charismatic
Communaltrait_communal
Conformiststrait_conformists
Conservationisttrait_conservational
Enduringtrait_enduring
Industrioustrait_industrious
Ingenioustrait_ingenious
Intelligenttrait_intelligent
Natural Engineerstrait_natural_engineers
Natural Physiciststrait_natural_physicists
Natural Sociologiststrait_natural_sociologists
Nomadictrait_nomadic
Quick Learnerstrait_quick_learners
Rapid Breederstrait_rapid_breeders
Resilienttrait_resilient
Strongtrait_strong
Talentedtrait_talented
Thriftytrait_thrifty
Traditionaltrait_traditional
Decadenttrait_decadent
Deviantstrait_deviants
Fleetingtrait_fleeting
Nonadaptivetrait_nonadaptive
Quarrelsometrait_quarrelsome
Repugnanttrait_repugnant
Slow Breederstrait_slow_breeders
Slow Learnerstrait_slow_learners
Sedentarytrait_sedentary
Solitarytrait_solitary
Wastefultrait_wasteful
Weaktrait_weak
Delicioustrait_delicious
Eruditetrait_erudite
Extremely Adaptivetrait_extremely_adaptive
Fertiletrait_fertile
Nerve Stapledtrait_nerve_stapled
Robusttrait_robust
Venerabletrait_venerable
Very Strongtrait_very_strong
Latent Psionictrait_latent_psionic
Psionictrait_psionic
Bioadaptabilitytrait_bioadaptability
Brain Slug Hosttrait_brainslug
Cybernetictrait_cybernetic
Limited Regenerationtrait_limited_regeneration
Nivlactrait_nivlac
Numistic Administrationtrait_nuumismatic_administration
Servilestrait_syncretic_proles
Social Pheromonestrait_social_pheromones
Survivortrait_survivor
Somewhat Upliftedtrait_enigmatic_intelligence_poor
Upliftedtrait_enigmatic_intelligence
TraitID
Mechanicaltrait_mechanical
Machinetrait_machine_unit
Domestic Protocolstrait_robot_domestic_protocols
Double Jointedtrait_robot_double_jointed
Durabletrait_robot_durable
Efficient Processorstrait_robot_efficient_processors
Emotion Emulatorstrait_robot_emotion_emulators
Enhanced Memorytrait_robot_enhanced_memory
Harvesterstrait_robot_harvesters
Learning Algorithmstrait_robot_learning_algorithms
Logic Enginestrait_robot_logic_engines
Loyalty Circuitstrait_robot_loyalty_circuits
Mass-Producedtrait_robot_mass_produced
Power Drillstrait_robot_power_drills
Propaganda Machinestrait_robot_propaganda_machines
Recycledtrait_robot_recycled
Superconductivetrait_robot_superconductive
Bulkytrait_robot_bulky
Custom-Madetrait_robot_custom_made
High Maintenancetrait_robot_high_maintenance
Luxurioustrait_robot_luxurious
Repurposed Hardwaretrait_robot_repurposed_hardware
Uncannytrait_robot_uncanny
TraitID
Aridtrait_pc_arid_preference
Deserttrait_pc_desert_preference
Savannahtrait_pc_savannah_preference
Continentaltrait_pc_continental_preference
Oceantrait_pc_ocean_preferenc
Tropicaltrait_pc_tropical_preference
Alpinetrait_pc_alpine_preference
Arctictrait_pc_arctic_preference
Tundratrait_pc_tundra_preference
Gaiatrait_pc_gaia_preference
Ring Worldtrait_pc_ringworld_habitable_preference
Tomb Worldtrait_pc_nuked_preference

List of Traits (Individuals)

For worked examples see Console commands/Individual traits examples and descriptions

Used with the add_trait_leader and remove_trait_leader commands.

Leaders

Trait KeyNameApplicable toID
leader_trait_adaptable AdaptableAll36
leader_trait_flexible_programming Flexible ProgrammingAll122
leader_trait_stubborn StubbornAll37
leader_trait_rigid_programming Rigid ProgrammingAll123
leader_trait_eager EagerAll40
leader_trait_newboot NewbootAll124
leader_trait_resilient ResilientAll38
leader_trait_shroud_age Shroud AgeAll42
leader_trait_substance_abuser Substance AbuserAll39
leader_trait_arrested_development Arrested DevelopmentAll41
leader_trait_agrarian_upbringing Agrarian UpbringingGovernors47
leader_trait_army_veteran Army VeteranGovernors44
leader_trait_warbot_tinkerer Warbot TinkererGovernors125
leader_trait_retired_fleet_officer Retired Fleet OfficerGovernors45
leader_trait_ai_aided_design AI Aided DesignGovernors126
leader_trait_environmental_engineer Environmental EngineerGovernors49
leader_trait_bulldozer BulldozerGovernors127
leader_trait_architectural_interest Architectural InterestGovernors46
leader_trait_iron_fist Iron FistGovernors43
leader_trait_intellectual IntellectualGovernors48
leader_trait_analytical AnalyticalGovernors128
leader_trait_governor_erudite EruditeGovernors50
leader_trait_governor_psionic PsychicGovernors53
leader_trait_governor_chosen Chosen OneGovernors54
leader_trait_governor_cyborg CyberneticGovernors51
leader_trait_governor_synthetic SyntheticGovernors52
leader_trait_governor_brainslug Brain Slug HostGovernors242
leader_trait_governor_righteousRighteousGovernors55
leader_trait_governor_corruptCorruptGovernors56
leader_trait_governor_grayNanite EntityGovernors243
leader_trait_enclave_traderEnclave TraderGovernors248
leader_trait_waste_management_specialistWaste Management SpecialistGovernors251
leader_trait_nuumismatic_priestMerchant of NumaGovernors252
leader_trait_oracleOracleGovernors258
leader_trait_paranoid ParanoidScientists98
leader_trait_archaeologist_ancrel ArchaeologistScientists96
leader_trait_archaeologist ArchaeologistScientists97
leader_trait_carefree CarefreeScientists94
leader_trait_cataloger CatalogerScientists134
leader_trait_roamer RoamerScientists95
leader_trait_meticulous MeticulousScientists92
leader_trait_spark_of_genius Spark of GeniusScientists93
leader_trait_maniacal ManiacalScientists99
leader_trait_custom_AI_assistant Custom AI AssistantScientists100
leader_trait_sapient_AI_assistant Sapient AI AssistantScientists101
leader_trait_towel Towel-bearerScientists120
leader_trait_curator CuratorScientists114
leader_trait_expertise_industry Expertise: IndustryScientists105
leader_trait_expertise_materials Expertise: MaterialsScientists102
leader_trait_expertise_propulsion Expertise: PropulsionScientists103
leader_trait_expertise_voidcraft Expertise: VoidcraftScientists104
leader_trait_expertise_computingExpertise: ComputingScientists108
leader_trait_expertise_field_manipulation Expertise: Field ManipulationScientists106
leader_trait_expertise_particlesExpertise: ParticlesScientists107
leader_trait_expertise_biology Expertise: BiologyScientists112
leader_trait_expertise_military_theory Expertise: Military TheoryScientists113
leader_trait_expertise_new_worlds Expertise: New WorldsScientists110
leader_trait_expertise_psionicsExpertise: PsionicsScientists109
leader_trait_expertise_statecraft Expertise: StatecraftScientists111
leader_trait_scientist_erudite EruditeScientists115
leader_trait_scientist_psionic PsychicScientists118
leader_trait_scientist_chosen Chosen OneScientists119
leader_trait_scientist_cyborg CyberneticScientists116
leader_trait_scientist_synthetic SyntheticScientists117
leader_trait_scientist_brainslug Brain Slug HostScientists
leader_trait_traumatizedTraumatizedScientists253
leader_trait_maimedMaimedScientists254
leader_trait_inspired_archeologistInspired ArcheologistScientists255
leader_trait_inspired_researcherInspired ResearcherScientists256
leader_trait_inspired_surveyorInspired_surveyorScientists257
leader_trait_aggressive AggressiveAdmirals3
leader_trait_cautious CautiousAdmirals4
leader_trait_engineer EngineerAdmirals2
leader_trait_fleet_logistician Fleet LogisticianAdmirals1
leader_trait_maintenance_loop Maintenance LoopAdmirals132
leader_trait_scout ScoutAdmirals5
leader_trait_trickster TricksterAdmirals0
leader_trait_unyielding UnyieldingAdmirals6
leader_trait_gale_speed Gale-SpeedAdmirals8
leader_trait_lethargic LethargicAdmirals9
leader_trait_sentinel Sentinel TrainingAdmirals10
leader_trait_hive_affinity Hive AffinityAdmirals11
leader_trait_void_swimmer Void HunterAdmirals12
leader_trait_ethereal EtherealAdmirals13
leader_trait_dimensional_stutter Dimensional StutterAdmirals14
leader_trait_admiral_erudite EruditeAdmirals16
leader_trait_admiral_psionic PsychicAdmirals19
leader_trait_admiral_chosen Chosen OneAdmirals20
leader_trait_admiral_cyborg CyberneticAdmirals17
leader_trait_admiral_synthetic SyntheticAdmirals18
leader_trait_mercenary_warrior Mercenary WarriorAdmirals22
leader_trait_great_khanThe Great KhanAdmirals23
leader_trait_admiral_brainslug Brain Slug HostAdmirals240
leader_trait_admiral_hells_heart Hell's HeartAdmirals241
leader_trait_foredoomed_to_a_rendezvousForedoomed to a RendezvousAdmirals59
leader_trait_restore_pointRestore PointAdmirals135
leader_trait_caravan_counterCaravan CounterAdmirals247
leader_trait_armchair_commander Armchair CommanderGenerals28
leader_trait_army_logistician Army LogisticianGenerals29
leader_trait_attacker InvaderGenerals
leader_trait_butcher ButcherGenerals26
leader_trait_charismatic Charismatic LeaderGenerals25
leader_trait_defender DefenderGenerals
leader_trait_demoralizer DemoralizerGenerals130
leader_trait_glory_seeker Glory SeekerGenerals27
leader_trait_general_erudite EruditeGenerals30
leader_trait_general_psionic PsychicGenerals33
leader_trait_general_chosen Chosen OneGenerals34
leader_trait_general_cyborg CyberneticGenerals31
leader_trait_general_synthetic SyntheticGenerals32
leader_trait_general_brainslug Brain Slug HostGenerals239
leader_trait_general_mercenary_warriorMercenary WarriorGenerals35
leader_trait_parts_cannibalizerParts CannibalizerGenerals129
leader_trait_erratic_morality_coreErratic Morality CoreGenerals131

Ruler

Following traits apply only for rulers.

Trait KeyNameIndex #
trait_ruler_corvette_focus Corvette Focus60
trait_ruler_destroyer_focus Destroyer Focus61
trait_ruler_cruiser_focus Cruiser Focus62
trait_ruler_battleship_focus Battleship Focus63
trait_ruler_architectural_sense Architectural Sense70
trait_ruler_champion_of_the_people Champion of the People78
trait_ruler_charismatic Charismatic Leader77
trait_ruler_deep_connections Deep Connections76
trait_ruler_eye_for_talent Eye for Talent75
trait_ruler_expansionist Expansionist79
trait_ruler_explorer Explorer83
trait_ruler_fertility_preacher Fertility Preacher80
trait_ruler_fortifier Fortifier66
trait_ruler_from_the_ranks From The Ranks65
trait_ruler_frontier_spirit Frontier Spirit71
trait_ruler_home_in_the_sky Home in the Sky73
trait_ruler_industrialist Industrialist74
trait_ruler_investor Investor81
trait_ruler_logistic_understanding Logistic Understanding67
trait_ruler_military_pioneer Military Pioneer68
trait_ruler_recruiter Recruiter64
trait_ruler_space_miner Space Miner82
trait_ruler_warlike Warlike69
trait_ruler_world_shaper World Shaper72
leader_trait_fleet_organizer Fleet Organizer84
leader_trait_nervous Nervous
leader_trait_reformer Reformer85
leader_trait_ruler_erudite
Erudite86
leader_trait_ruler_psionic
Psychic89
leader_trait_ruler_chosen
Chosen One90
leader_trait_ruler_cyborg
Cybernetic87
leader_trait_ruler_synthetic
Synthetic88
leader_trait_hive_mind Hive Mind91
leader_trait_ruler_brainslug
Brain Slug Host242
leader_trait_ruler_machine_intelligence121
leader_trait_flexible_programming122
leader_trait_rigid_programming123
leader_trait_newboot124
leader_trait_unstable_code_base133

List of anomalies

Used with the add_anomaly command to spawn anomalies.

Anomaly categoryPossible outcomes
vultaum_1_catPrecursor artifact special project
vultaum_2_catPrecursor artifact special project
vultaum_3_catPrecursor artifact special project
vultaum_4_catPrecursor artifact special project
yuht_1_catPrecursor artifact special project
yuht_2_catPrecursor artifact special project
yuht_3_catPrecursor artifact special project
yuht_4_catPrecursor artifact special project
league_1_catPrecursor artifact special project
league_2_catPrecursor artifact special project
league_3_catPrecursor artifact special project
league_4_catPrecursor artifact special project
irassian_1_catPrecursor artifact special project
irassian_2_catPrecursor artifact special project
irassian_3_catPrecursor artifact special project
irassian_4_catPrecursor artifact special project
cybrex_1_catPrecursor artifact special project
cybrex_2_catPrecursor artifact special project
cybrex_3_catPrecursor artifact special project
cybrex_4_catPrecursor artifact special project
Anomaly categoryPossible outcomes
debris_asteroid_category1
collision_asteroid_category1
station_asteroid_category1
life_asteroid_category1
moon_gasgiant_category1
life_gasgiant_category1
storms_gasgiant_category1
cargo_gasgiant_category1
asteroid_uninhabitable_category1
solar_uninhabitable_category1
life_toxic_category1
life_frozen_category1
life_barren_category1
station_uninhabitable_category1
battle_uninhabitable_category1
shipyard_uninhabitable_category1
writing_uninhabitable_category1
beacon_uninhabitable_category1
mountain_uninhabitable_category1
object_uninhabitable_category1
signal_gasgiant_category1
ship_gasgiant_category1
terminal_gasgiant_category1
Anomaly categoryPossible outcomes
crashed_ship_asteroid_category2
origin_asteroid_category2
emissions_asteroid_category2
hatch_asteroid_category2
object_gasgiant_category2
aerostat_gasgiant_category2
debris_gasgiant_category2
impact_uninhabitable_category2
signal_uninhabitable_category2
inhabited_toxic_category2
Anomaly categoryPossible outcomes
energy_uninhabitable_category3
sol_wasteland_category1
terraforming_candidate_category1
living_metal_category1

List of major events

Used with the event command to start an event.

IDEventNotesRequired selection
anomaly.95Voyager 1Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxyShip or Starbase
anomaly.186LimboWith the right technology and AI policies you can resurrect them either as a new colony or as a new empireShip or Starbase
anomaly.3040Pirate ExilesOption to get two pirate raidersShip or Starbase
anomaly.3085The PrinceEvent with small but permanent diplomatic effectsShip or Starbase
anomaly.4045Echoes from the DeepOption to gain the Improved Working Environment edict and positive modifiersShip or Starbase
anomaly.4081Abandoned Sensor ArrayGrants the Extensive Sensor Searches edictShip or Starbase
anomaly.4105Fumes Lie ThickOption to gain the Improved Energy Initiative edictShip or Starbase
anomaly.4136Translating Settlers' TextsGrants Master's Teachings: The Greater Good edictNone
anomaly.4141Translating Explorers' TextsGrants Master's Teachings: Philosophical Mindset edictNone
anomaly.4151Translating Traders' TextsGrants Master's Teachings: Diplomatic Trust edictNone
anomaly.4166Translating Warriors' TextsGrants Master's Teachings: Warring States edictNone
anomaly.5001Gas Giant TransmissionShip or Starbase
colony.50Subterranean CivilizationColony
colony.3005The DoorwayColony
colony.3006A Dimension of SufferingModifies the Dimensional Portal JobColony
colony.3007High-energy DimensionModifies the Dimensional Portal JobColony
colony.3008The Null VoidModifies the Dimensional Portal JobColony
colony.3009Mirror MirrorModifies the Dimensional Portal JobColony
colony_mod.2Titanic LifeThe effect of your choice is picked at randomColony
country.1Sublight Exploration ProbesNone
country.50Habitable Worlds SurveyNone
country.53Alien Specimen ProcurementNone
country.200Radical CultNone
country.250The Hunt for the HyacinthNone
country.1000Wanderlust: Rogue ScientistNone
country.1100Mass Extinction Through the AgesNone
crisis.199Prethoryn ScourgeImmediately spawns Prethoryn invaders. Use 'crisis.10' to initiate the crisis' natural progressionNone
crisis.50Rise of the SentinelsDoesn't require the crisis but will add its sound effectsNone
crisis.1000The UnbiddenNone
crisis.1100The AberrantDoesn't require the UnbiddenNone
crisis.1200The VehementRequires the UnbiddenNone
crisis.2000The ContingencySkips the Ghost Signal events. Use 'crisis.2005' to initiate the crisis' natural progressionNone
crisis.2400Cybrex ReturnDoesn't require the crisisNone
fallen_empires_awakening.1Sleepers AwakeMust select a Fallen Empire with the play command beforehand or YOU will awakenNone
fallen_empires_tasks.1A patronizing or machine Fallen Empire sends a random giftNone
galactic_features.301Fallen Empire mothballed fleetFleet or Starbase
nomad.1The NomadsWill not spawn if a Sentry Array is completedNone
precursor.98Vultraum Home System LocatedSpawns the Vultraum Home SystemNone
precursor.598Yuht Home System LocatedSpawns the Yuht Home SystemNone
precursor.1098First League Home System LocatedSpawns the First League Home SystemNone
precursor.1598Irassian Home System LocatedSpawns the Irassian Home SystemNone
precursor.2098Cybrex Home System LocatedSpawns the Cybrex Home SystemNone
unrest.4200Unrest: RevoltTargeted planet's population revolts and attempts to break away. Can be used on other empires.Colony
action.96Birth of the Galactic MarketNone
akx.8888Horizon SignalFleet or Starbase
leviathans.316Option to buy the Ministry of CultureNone
leviathans.3103Dreadnought RepairedFleet or Starbase
war_in_heaven.1000War in HeavenWill awaken two fallen empires if none awakenedNone
utopia.3000Enter the ShroudWorks even if still on cooldownNone
utopia.3020Avatar (ship)None
utopia.3021Avatar (army)None
utopia.3190The Chosen OneNone
utopia.3304Whisperers in the VoidOption to form a covenantNone
utopia.3305Composer of StrandsOption to form a covenantNone
utopia.3306Eater of WorldsOption to form a covenantNone
utopia.3307Instrument of DesireOption to form a covenantNone
utopia.3308End of the CycleOption to form a covenantNone
utopia.3320The ReckoningRequires accepting the covenant in the previous event to work properlyNone
syndaw.1000Machine UprisingNone
fallen_machine_empire.1Ancient Caretakers AwakenMust select the Ancient Caretakers with the play command beforehand or YOU will awakenNone
marauder.85Mercenaries Become AvailableMust be triggered multiple times for each Marauder empireNone
marauder.500The Drums of WarMust select a Marauder Empire with the play command beforehand or YOU will become the HordeNone
distar.172Neural SymbiosisOption to get the Brain Slug Host trait for some pops and leadersFleet or Starbase
distar.260Wild EukaryotesCreates a pre-sapient species with the Docile Livestock trait on the planetPlanet
distar.1001Paradise LostCreates a nearby system with the a Gaia World and Iron Age civilizationNone
distar.2050Alien EntitySpawns the Enigmatic Cache in the galaxyNone
distar.3014The Nivlac (unfriendly)Creates an empire with a permanent -100 opinion modifierNone
distar.3016The Nivlac (friendly)Creates an empire with a permanent +100 opinion modifierNone
distar.5006The VoidspawnThe selected planet is turned into a cracked world from where a Voidspawn hatchesPlanet
distar.11000Spawn L-ClusterSpawns a sealed L-CluserNone
distar.13000The L-Cluster (L-Drake)Doesn't require the L-Cluster but will open every L-Gate as wellNone
graygoo.1The L-Cluster (Gray Tempest)Requires the L-Cluster to workNone
graygoo.100The L-Cluster (Dessanu Consonance)Requires the L-Cluster to workNone
graygoo.400A Quiet StrollEncounter GreyFleet or Starbase
ancrel.6130Zarqulan's ChosenAllows colonizing Holy Worlds and gives +150 permanent opinion from Holy GuardiansNone
ancrel.10004Arcane Deciphering (Auto-Forge)Unlocks a Fallen Empire buildingNone
ancrel.10005Arcane Deciphering (Sky-Dome)Unlocks a Fallen Empire buildingNone
ancrel.10006Arcane Deciphering (Dimensional Fabricator)Unlocks a Fallen Empire buildingNone
ancrel.10007Arcane Deciphering (Affluence Center)Unlocks a Fallen Empire buildingNone
ancrel.10008Arcane Deciphering (Nourishment Center)Unlocks a Fallen Empire buildingNone
ancrel.10009Arcane Deciphering (Class-4 Singularity)Unlocks a Fallen Empire buildingNone
ancrel.10050Secrets of the YuhtUnlocks the Initiate Yuht Cleansing Process decisionNone

List of Civics

Used with the effect change_government = { civics = { civic = command combination to replace an empire's civics with the written list. Example: effect change_government = { civics = { civic = civic_efficient_bureaucracy civic = civic_environmentalist civic = civic_functional_architecture civic = civic_mining_guilds } }

Civics incompatible with the current ethics and authority will not be added. However Corporate Dominion can be added even if MegaCorp is enabled as long as its other requirements are met.

This command combination is notable because it allows an empire to have more than 3 civics.

CivicID
Cutthroat Politicscivic_cutthroat_politics
Efficient Bureaucracycivic_efficient_bureaucracy
Environmentalistcivic_environmentalist
Functional Architecturecivic_functional_architecture
Mining Guildscivic_mining_guilds
Agrarian Idyllcivic_agrarian_idyll
Aristocratic Elitecivic_aristocratic_elite
Barbaric Despoilerscivic_barbaric_despoilers
Beacon of Libertycivic_beacon_of_liberty
Byzantine Bureaucracycivic_byzantine_bureaucracy
Citizen Servicecivic_citizen_service
Corporate Dominioncivic_corporate_dominion
Corvee Systemcivic_corvee_system
Distinguished Admiraltycivic_distinguished_admiralty
Exalted Priesthoodcivic_exalted_priesthood
Fanatic Purifierscivic_fanatic_purifiers
Feudal Societycivic_feudal_realm
Free Havencivic_free_haven
Idealistic Foundationcivic_idealistic_foundation
Imperial Cultcivic_imperial_cult
Inwards Perfectioncivic_inwards_perfection
Mechanistcivic_mechanists
Merchant Guildscivic_merchant_guilds
Meritocracycivic_meritocracy
Nationalistic Zealcivic_nationalistic_zeal
Parliamentary Systemcivic_parliamentary_system
Philosopher Kingcivic_philosopher_king
Police Statecivic_police_state
Shadow Councilcivic_shadow_council
Shared Burdenscivic_shared_burden
Slaver Guildscivic_slaver_guilds
Technocracycivic_technocracy
Warrior Culturecivic_warrior_culture
CivicID
Asceticcivic_hive_ascetic
Divided Attentioncivic_hive_divided_attention
Natural Neural Networkcivic_hive_natural_neural_network
One Mindcivic_hive_one_mind
Pooled Knowledgecivic_hive_pooled_knowledge
Strength of Legionscivic_hive_strength_of_legions
Subspace Ephapsecivic_hive_subspace_ephapse
Subsumed Willcivic_hive_subsumed_will
Devouring Swarmcivic_hive_devouring_swarm
Constructobotcivic_machine_builder
Delegated Functionscivic_machine_delegated_functions
Factory Overclockingcivic_machine_factory_overclock
Introspectivecivic_machine_introspective
OTA Updatescivic_machine_ota_updates
Static Research Analysiscivic_machine_predictive_analysis
Rapid Replicatorcivic_machine_replication
Rockbreakerscivic_machine_rockbreakers
Unitary Cohesioncivic_machine_unitary_cohesion
Warbotscivic_machine_warbots
Zero-Waste Protocolscivic_machine_zero_waste_protocols
Determined Exterminatorcivic_machine_terminator
Driven Assimilatorcivic_machine_terminator
Rogue Servitorcivic_machine_servitor
CivicID
Brand Loyaltycivic_brand_loyalty
Franchisingcivic_franchising
Free Traderscivic_free_traders
Media Conglomeratecivic_media_conglomerate
Private Prospectorscivic_private_prospectors
Ruthless Competitioncivic_ruthless_competition
Trading Postscivic_trading_posts
Gospel of the Massescivic_gospel_of_the_masses
Indentured Assetscivic_indentured_assets
Naval Contractorscivic_naval_contractors
Private Military Companiescivic_private_military_companies
Criminal Heritagecivic_criminal_heritage

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References


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